Asking the obvious question: how does Stellaris compare to Sins of a Solar Empire?
Sins was a game I really wanted to like but never quite got into. It didn't do a great job of explaining itself and combined with the real time nature of it, this meant that my first few games were a frustrating experience where I never knew what I was meant to build and then a rival a.i. fleet (who did) showed up and wiped me out.
Stellaris seems to have some similar aspirations of grand space strategy and from Austin's quick look it feels like they've gone some way beyond Sins in a lot of important ways.
I'd be interesting in hearing any thoughts from people who've tried both.
Peace,
ZZ
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