Something went wrong. Try again later
    Follow

    Star Wars Battlefront

    Game » consists of 4 releases. Released Nov 17, 2015

    Large-scale infantry Star Wars battles return in this reboot of the Star Wars: Battlefront series (from the studio behind the Battlefield series).

    onewingedcaius's Star Wars: Battlefront (Xbox One) review

    Avatar image for onewingedcaius

    Star Wars: Battlefront - In the Dark Times

    Guys...Battlefront depresses me. Not exactly because it's bad. Quite the contrary in fact. But When you place this new Battlefront up against the original two released in the last decade, it's a prime example of how much our gaming culture and what we expect from our games has devolved. And I'm not even talking just about price, although a $50 Season Pass is inexcusable on it's own.

    I'm taking how we now sit in the year 2015, and there people singing praises of a game that, with this amount of content, would have been seen as a huge step backwards in quality a decade ago. And as I played Battlefront I couldn't help but feel incredibly underwhelmed, not because of what was there...but because of what wasn't there.

    No Caption Provided
    • PRESENTATION

    Now with this being the first Battlefront game in about 10 years, there are certain things one would expect it to have as well as certain standards it would naturally need to live up in terms of quality AND quantity of content. After all the original Battlefronts had anywhere from 11-19 planets, 2 different eras each with 2 factions, Galactic Conquest mode, as well as full campaign mode. And that's not taking into account any of the endless free mods that add even more factions Eras Maps and Heroes into the game. DICE's Battlefront has 4 planets, one era, and no Galactic Conquest or Campaign. And instead of a load of free mods we have a handful of new content that comes in the form of DLC that is nearly the price of an entire new game. Does this not seem like a massive downgrade to anyone else?

    The biggest problem with Star Wars Battlefront is it's severe lack of content at release and it's inability to justify it's asking price, not tom mention the price of all the DLC. The fact that this game can get away with something that would be considered unforgivable were it released several years ago as a proper Battlefront sequel is utterly ridiculous. And look, I'm not going to sit here and rant about how the earlier battlefront games were perfect or weren't repetitive at all. I mean I love the old battlefronts but they were flawed as all heck. These games needed improvement. They needed to be properly innovated upon and updated for the new generation. Not only is it not an improvement, but In many ways, this new entry is a step back in many ways. For example single player has been almost completely stripped down.

    No Caption Provided
    • GAMEPLAY

    As said before neither Galactic Conquest nor the Campaign Mode make a return. As for the rest of singleplayer, only those four planets (Hoth, Endor, Sullust, & Tatooine are given to play one with only a handful of soldiers on each side. It's feels bare bones and pales in comparison to what's been offered both in past singleplayer AND in the new multiplier modes.

    Unfortunately most of the new modes feel more like filler and lack any sort of real creativity to them with only about 3 standing out. Additionally, each mode changes uses a unique map for a specific planet instead of operating on a single map per planet. Now one one hand this seems like a logical choice as certain modes only need smaller maps. But the downside, in addition to there only being 4 planets, is that none of these maps are particularly memorable and eventually most of them start to blur together and feel interchangeable anyway. Which is an accurate word to describe most of the content in here: Interchangeable.

    Now I'd hate to give the impression that I think Battlefront is a bad game...although I have probably already done just that, but the truth is when you break it down to it's mechanics the game play itself, while not anything particularly unique or innovative in its own right, is actually rather good. At it's core Battlefront is a rather standard shooter but a few things are able to spice things up. The weapon selection for one, while many of them feel samey, do add a lot of variety especially considering the many possibilities for weapons within the Star Wars Universe, although you're only aloud to carry a single weapon into battle, which feels nerfed compared to similar shooters today. The star cards, while also not whole original, do add a nice bit of variety ans uniqueness to game play with the different abilities and equipment you can bring with you into battle. Appearance customization itself is very limited, though, with only a handful of options to choose from. Being able to play as aliens is cool, but even Mass Effect 3's tacked-on multiplayer did that.

    However, where this game really comes to life is in the large scale multiplayer. There larger scale maps allow for 20 vs 20 battles with both land and aerial combat at play. As always the experience playing with a group of friends is or even against other players is not something to be underestimated, being tense and exciting. Although, I did feel that getting killed was a bit too easy, coupled with the fact that after every death you would be respawned in a random locations at your starting end of the battlefield could make things really frustrating a lot of the time.

    No Caption Provided
    • VISUALS/AUDIO

    When it comes to visuals and sound...well I mean there's only so much you can say about a Star Wars game, especially one of this production values. So I'll just put it simple by saying that Battlefront both looks and sounds exactly how a Star Wars games should look and sounds. While the layout of the serious maps are mostly bland, the actually level of detail and graphical quality within the world itself is very impressive. Obviously the art direction isn't something that I can give this game credit for, considering it's all just taken straight from either the films of preexisting Star Wars lore.

    Many have expressed their dislike of the game's musical score, but I don't have a problem with it. Granted it's nothing really memorable and it does sound a bit out of place next to the traditional John Williams themes, but various Star Wars games have seen many different musical styles before, and this one didn't bug me, especially since everything else int eh sound and visual department felt pretty much perfect.

    • FINAL THOUGHTS

    Really that's the conclusion I arrive at with Battlefront. It looks right, it sounds right, and it even feels right. But after exposing yourself to it for a period of time, you just start to get the feeling that there really isn't much to write home about here. The aesthetics are pleasing, but that's not exactly something the compliment the game for. The singleplayer is so basic it's worth questioning why it even exists, and while Multiplayer has certain key modes and elements that are a ton of fun, but the majority of it feels like fluff rather than meaningful content.

    Ultimately I will say that Battlefront, while fun, is...disappointing. Considering there is actually pre-alpha footage online of a Star Wars Battlefront that was at one point in development by Free Radical, and considering how impressive that pre-alpha footage looked, I can't help but feel let down at what could have been, as opposed to what was ultimately delivered. This I can say for absolute certainty: unless at some point in the future I put an annotation here saying otherwise, Star Wars Battlefront is not worth $60, much less $110 with the season pass. There is simply not enough content here to justify the purchase price, and knowing how these things usually go, in a year less from know there will probably be a repackaging featuring all the expansions released so far, so my best recommendation would be to wait around for that.

    No Caption Provided

    Other reviews for Star Wars: Battlefront (Xbox One)

      Bowing down to the Dark Side since 2004 0

      I can’t think of a licensed franchise that carries more weight than the Star Wars brand. The universe alone allows for so many consumer passes, particularly in the realm of video games. For instance, I’m not convinced The Force Unleashed was actually a good game, but I enjoyed it because of its implementation of the Star Wars franchise. 2015’s Star Wars: Battlefront is in that same general category for me. I’ve had a blast with this game since the day it was released, and...

      2 out of 2 found this review helpful.

      Just call it "Star Wars: Battlefield". 0

      DICE's revival of Pandemic's "Star Wars: Battlefront" is similar to their own "Battlefield" in both gameplay and structure. Perhaps the best thing about it is how it faithfully replicates the battles from the original "Star Wars" trilogy. Its top notch presentation perfectly captures the look and feel of the classic films. While the game does not feature a story mode, it does include maps and modes that can be played online and off. Unfortunately for a DICE game, it is lacking in depth. There is...

      1 out of 1 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.