Yeah, the game is awesome.
It differs a lot from the fighting system in Dark Souls as it uses a lot of "arcadification" as you see with a lot of modern action games. It even has the Devil May Cry/Platinum game thing where gravity stops with your character as you attack.
The enemies are all great in this game, there are some asshole-types of enemies that follow you arround, kinda like the floating heads in the old Doom games but you can jump very high and do all sorts of crazy tricks, theres even a on-the-fly weapon switching, so like in DMC you can throw an enemy in the air with a certain sword combo and then switch to bow and arrow to beat the crap out of the guy. Its impractible but fun to do.
I think its best to consider Salt and Sanctuary as a "Arcade Dark Souls". There are traps, but they don't instalkill and are easily spotable. The 2d environment is easy to the eyes, once you stepped on one trap by accident, you will know forever how these things look like. Its really not like Dark Souls but then again it has the coat and paint of one, a lot of things are different.
There are also secret accidential things the developers didn't intent to put in which are so crazy when someone found out about that the devs didn't even want to remove it, I can't tell you about them (maybe counts as spoilers?) but the game really is sort of like an Anime Dark Souls. I know a few people that didn't like the game because it didn't have the tight control scheme and the slow and moody gameplay of a Dark Souls game.
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