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Giant Bomb Review

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Killzone 2 Review

5
  • PS3

Killzone 2 offers terrific class-based multiplayer that will keep you coming back long after the campaign is finished.

You'll play as Sev.
You'll play as Sev.
At this point, the tale of Killzone 2's long march to market has become the stuff of legend. I can't imagine anyone thought that a simple trailer, debuted at E3 back in 2005, would reach this sort of mythical status, and that the anticipation for the final product would become so ridiculous. While plenty of people will spend plenty of time dissecting Killzone 2 and trying to decide if it "lives up to the hype" or some such nonsense, all that really matters is the final, core transaction. Killzone 2 is $60. Should you pay $60 to play the content contained on that shiny little Blu-Ray? Yeah, you probably should.

So we've already established that this game is worth playing. But if you're the sort of person that's going in expecting some kind of deep story with important characters and numerous twists and turns, you'll probably be a little disappointed. The single-player is straightforward and absolutely to-the-point as you, an ISA soldier, partake in an invasion on the Helghast homeworld. There isn't a ton of dialogue, and most of what you see consists of basic military orders. Go secure the convoy. Go secure the bridge. Let's take it to the Helghast. It's functional enough to keep you pointed in the right direction without spending too much time introducing you to characters, the world, or the conflict. The exception is that the game makes some half-hearted attempts in the back third of the campaign to make it personal. But with next to no time being spent on building your soldier, Sev, or his allies up as three-dimensional characters, it's pretty hard to care when things go bad on them. It's sort of a shame that there isn't more character or plot development, as the conflict between the ISA and the Helghast seems really interesting. You'll just have to go outside the game to learn more.

You'll encounter plenty of opposition in the campaign.
You'll encounter plenty of opposition in the campaign.
While the events that transpire during Killzone 2 don't feel particularly impactful, the minute-to-minute gameplay helps make the campaign worth seeing. Your battles against the Helghast forces look outstanding and play well. You'll encounter a good variety of weapons along the way that should let you play the game the way you like to play shooters. I'm a big headshot guy, so the default assault rifle, with its dot sight and high accuracy, was my go-to weapon for the entire game. Of course, ammo for that thing doesn't last forever, so you'll encounter a Helghast version of the assault rifle, along with a shotgun, a submachine gun, a rocket launcher, a sniper rifle that requires you to hold the controller still for steady aim, and so on. Though you don't encounter it very frequently, there's also a lightning gun that'll chain electricity between multiple soldiers. Though a lot of fun to use, it's not the most practical firearm. Since you can only hold one primary weapon at a time, you need to be wise about what you carry into battle... though there are so many guns laying around on the battlefield that you'll rarely have to turn to your backup piece, a lowly pistol with infinite ammunition.

The campaign takes you through a great-looking variety of messed up environments as you hunt down stolen nukes and attempt to seize the enemy's stronghold. The game's effects really help sell the Helghast homeworld as a total hellhole, with just about everything that resembles nice, civilian architecture already reduced to some form of rubble. High winds circle and swirl dust and smoke in the air, giving the entire game a hazy look that helps convey the feeling of being on the battlefield. That haze makes distant enemies a little tough to see at times, which makes for a great, dreadful atmosphere. Even when you're marching straight across a bridge, you're never quite sure where the enemy is going to be coming from next. Once you've spotted the enemy, they're never too tough to deal with as long as you're a straight shooter. The AI isn't fantastic, but it makes up for that with quantity, and--if you're playing on a harder difficulty setting--accuracy and resiliency, as well.

The campaign makes for a fun ride and will probably fall between the eight- and 12-hour mark for most players. While you'll unlock a fourth difficulty by beating the game, the real replay value comes from Killzone 2's multiplayer mode. If I broke it down into mission types and number of classes, the online portion of Killzone 2 would sound pretty standard. It's the way that all of this is built and presented that makes it special.

Hey, watch out for that.
Hey, watch out for that.
Online, Killzone 2 is a team game for up to 32 players. Rather than breaking each different way to play out as a separate mode, everything is mushed together and presented on the fly. So the game may start with an assassination mission, where one team is trying to kill one specific player on the opposing team. At the end of that, there are a few seconds of downtime, and then the game launches into the next mission type. Sometimes you'll get something simple, like five minutes of team deathmatch. Sometimes you'll have to attack or defend positions, play one-flag capture-the-flag, take control points, and so on. At the end of each phase, the winning team gets one point. At the end of the match, the team with the most points wins. It's a clever way to keep things fluid and prevent the player base from breaking down and rallying around one or two types at the expense of the others. Though if you find yourself wanting something specific, the server launching menus give you a great deal of control over which missions appear, which weapons are allowed, and so on.

Player advancement is also a big part of the multiplayer. When you first get going, you're a low-ranked soldier with very few options. You won't be able to access any of the different classes and weapons. That might sound like a drag, but it works out pretty well by forcing new players to get comfortable with the basics before letting them sign up to be a medic, an engineer, a saboteur, and so on. As you rank up, you'll earn the additional classes and be able to play a more functional role in battles. The classes are pretty standard in their abilities and limitations. Engineers can create turrets, but are limited to shotguns. The medic can carry the default assault rifles, but gains the ability to revive downed players. Tacticians can create mobile spawn points to give the team a forward position in battle. Scouts can cloak themselves, saboteurs can disguise themselves, assault gets heavier armor... you get the idea. As you play, you'll also earn ribbons and badges that reward your play with additional abilities, so medics can eventually drop health kits, engineers can repair ammo dispensers, and so on. There are also bonuses that aren't class-specific that will give you more starting ammo, more grenades, more points during certain mission types, and the like. All of this gives players a lot of different badges and upgrades to shoot for as they wage war across the game's eight maps. If you like, you can check out your unlocked gear by playing with up to 15 bots offline. Bots can also get in on multiplayer matches, if that's your thing.

Controlling Killzone 2 feels a bit different from other first-person shooters, as the turning radius has a bit of weight to it. You can't just snap around at a moment's notice. This is something the first game had, as well, but it doesn't feel as cumbersome here. The animation still looks great, but it doesn't come at the expense of your control over the action. In the campaign you'll come across a few spots where you're asked to use the motion control of the Sixaxis to turn valves or plant explosives. It's a bit weird and feels clunky the first time you encounter it, but once you know to expect it a few more times, it's fine.

Killzone 2 successfully iterates upon the formulas and standards of console first-person shooters in ways that make it feel fresh, and it does all that while looking absolutely outstanding. If you're the least bit interested in first-person shooting and you own a PlayStation 3, Killzone 2 should be near the top of your list.
Jeff Gerstmann on Google+

128 Comments

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radion_null

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Edited By radion_null

Jeff, do you share similar sentiments to those of other reviewers regarding lack of co-op?  Would the game benefit from it or would ti become too easy?

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felixlighter

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Edited By felixlighter

Any chance we'll see a video review?  I've been loving the quick views; a video review would be the icing on the cake.

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RHCPfan24

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Edited By RHCPfan24

Sweet. I am gonna get it.

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VWGTI

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Edited By VWGTI

Awesome! Picking it up tomorrow!

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C0V3RT

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Edited By C0V3RT

Is it an early Game of the Year contender?

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SpikeDelight

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Edited By SpikeDelight

I have it now and I have to say it is really good! It's no Call of Duty 4 in narrative or set-pieces but it does its own thing and it does it very well. Almost everything you do in the game feels very visceral and the cutscenes are insanely well-produced. The opening cutscene is a marvel in its design and pacing, a truly amazing feat. So far I'm loving the game. It's just that even with these insanely moody graphics you don't really remember gameplay sequences like you did in Call of Duty 4. It doesn't help that the characters are pretty one dimensional either but I guess it was trying to go for a different approach (though I'm a strong believer that a good story is always the right approach). Anyway, nobody is going to be able to say this is a bad game by any means. Buy this as soon as you can.


Protip: If you want the true E3 2005 trailer experience, after the opening cutscene brings you to the menu go to Options > Video > and uncheck all 4 boxes, which turns off subtitles, HUD, tips and crosshair. It is truly amazing-looking in this form and I believe it's the way the game was meant to be played. Just be warned, the tutorials and objectives won't appear, but it's pretty standard controls and the objectives are hard not to complete by either moving forward or killing everyone. Also you don't need the ammo counter because your gun starts clicking when it's about to run out. Enjoy! :D
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Cubical

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Edited By Cubical

I hated this game as much as killzone 1 and returned it to rental store i got it from and wont be buying it.

It is a horrible series and sony should kill it.  also it looks like crap and don't do anything that fake E3 video says it would have.  Crysis looks way better than this even by the low low console fps standards it still sucks I had zero fun it does nothing special and dont even look good doing it.

What the hell was I thinking even trying it? I hate console FPS and I hated killzone 1 man that hype goes along way even if you don't listen to it.

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singhjeet29

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Edited By singhjeet29

no video review? Aww the KZ2 videos have been so hilarious!!

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Kane

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Edited By Kane

getting this first thing after school tommorowlol =)

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BlackIrish05

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Edited By BlackIrish05

Nice Review. These are times I really wish I had a PS3.

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zack1

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Edited By zack1

and will probably fall between the eight- and 12-hour mark for most players. It took me 6 hours and 20minutes to complete the game on legendary ( second hardest setting, u can only play elite after completing the game ) of course i supose it counts in the retries etc but still everytime i see a review they allways say the length of the game way over the top. If i had played the game in an easier setting it would have taken me even less time.

Man i hated some of thouse scripted events becose if u don't do something that ''they'' want there will be endless amount of enemies etc and thouse racks from were u can pick up weapons to get the weapon of your choice is some times a bit to difficult especially if enemies are shooting on you (though only annoyed me on the last level when i wanted the grenade launcher NOT the god damn sniper rifle)

btw that last level second wave of the enemies was the most annoying spot in the game that was near impossible at first. damn u bots for flanking!

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ALEXGREY

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Edited By ALEXGREY

Thx, Jeff. I appreciate a review with some substance. As always you deliver a great review with relevant information. GIANT BOMB kicks major a33.

 

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the8bitNacho

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Edited By the8bitNacho

I'm still not really sure if I should run out and pick this game up tomorrow.  It sounds pretty freaking awesome though, and my PS3 sure is begging for a new game.

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MeatSim

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Edited By MeatSim

This game still doesn't convince me enough to get a PS3 but I'm glad to see it didn't disappoint as much as the original.

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Dandy

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Edited By Dandy

anyone else hate how the new layout cuts out the jeff's cartoon.

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artofwar420

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Edited By artofwar420

YES, I love those representations of the reviews, first thing I look is their cartoony selves even more than the stars. Great review though. Please fix that. :)

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FCKSNAP

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Edited By FCKSNAP

Wow Jayzilla is a dick. I wonder how hardcore the mods can be. FLUSH THIS CRAP.

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spankmastaflex

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Edited By spankmastaflex

i just got the game played a little bit.  i gatta be honest so far im not diggin on the controles.  i hopei get used to it cause it may be a game killer for me.  

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brydello

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Edited By brydello

Oh god, I cant wait to get my hands on this game now.

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ZER01

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Edited By ZER01

Why does everybody think this game looks and plays so good? Am i the only that feels that this game is just average,in game play and looks? The control is terrible and the game play is just so boring and straight forward. I know that we all want the PS3 to have at least one killer app, but this is not it. I refuse to buy it after playing the demo, I hated the first game and that had a load of hype building it up into something that it was not. Why Why Why? There are much better FPS games out there, epic fail killzone, epic fail.

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TheMcNasty

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Edited By TheMcNasty

     Turning the HUD /Cross-hair off and going in bare bones makes me feel like I've entered I intense, cinematic thriller.  Great game!

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eric_buck

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Edited By eric_buck

ROTY? Review of the Year!!!

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Hairydutchman

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Edited By Hairydutchman

If it ain't Dutch it ain't much.

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DisAbiLityFisHy

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Edited By DisAbiLityFisHy

ReTarDedFisHy wants this game. Now.

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SoothsayerGB

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Edited By SoothsayerGB

Yeah I agree!  How long till a video review is posted.

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64k

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Edited By 64k

I'm loving the game but it's a bit sad to see that they did not sort out the loading glitches inbetween areas. I'm sure I read a few reviews that said it was going to be sorted out before release. 

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JonathanMoore

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Edited By JonathanMoore

Nice review man, sounds like a fantastic game.

-- God Bless.

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The_Icon

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Edited By The_Icon

I will get my copy hopefully by next week!

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Gizmo

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Edited By Gizmo

I have been playing KZ2 online for a day now with my clan, and it's really nailing everything it's trying to do.

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ScottEFresh

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Edited By ScottEFresh

My god this game is absolutely fantastic...it's like combining Call of Duty with Team Fortress 2.

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TwoOneFive

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Edited By TwoOneFive

where is the video review mothafuckas?

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ElectricHaggis

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Edited By ElectricHaggis

I don't know if I want to play a game this generic.  It seems perfectly fine but nothing about the game stands out to me. 

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lethalki11ler

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Edited By lethalki11ler

Nice review, to show that sometimes games can live up to their expectations :)

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TheHBK

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Edited By TheHBK

From reading this, I feel like the game should get 4 stars, not 5.  The graphics and animations as expected are spot on but the gameplay doesnt seem so fresh, what is it that makes it fresh?  They have improved on what they tried with the first game I guess but does that make it a good game?  Also, the story sounds pretty bad and multiplayer seems to combine both COD4 and Team Fortress which is cool but it seems to me like the single player, with retarded AI and non creative action and objectives just doesnt add up to me, 4 stars from the review, but I have to wait and see and play it myself later today.

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LiveOrDie1212

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Edited By LiveOrDie1212

3 hrs into the SP and played about an hour of MP, MP is hell of fun and it is everything you expect it to be. SP so far for me seems pretty good, nothing in the SP is that mindblowing, except for the graphics, which is fucking insane. playing this game on hard, and kinda regret it because im only on the third level and have died about 50 times, AI is ridicolously smart. And for those who only played the demo and talkin about how they don't understand whats all the fuss is about, i have one advice for you: GET THE FUCK OFF THE COMPUTER AND GO BUY THE FUCKIN GAME.

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papero2

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Edited By papero2

Whats with all the hate? xD
I'm pretty sure more than half of the "disappointed" people on the comments liked halo3 or cod4.
Killzone2 its just an upgraded version of those games.

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IshimuraD

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Edited By IshimuraD

I'm surprised at the number of people that are dissecting the review for every little negative point Jeff makes and then screaming "ZOMG IT SHOULDN'T BE 5 STARS ITS NOT JESUS AND SEX AND TACOS". Honestly, EVERY game has flaws. If you really think 5 stars mean an absolutely perfect game, no game would be 5 stars. I can understand that people don't like a shallow story but if you want an incredibly deep one, you should steer away from FPS's in general. Killzone 2 is not the first game to have a bad story yet still be a solid game.

I think the game looks great, I want to see what games other people are playing that make the game's graphics seem "horrible".

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Media_Master

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Edited By Media_Master

Just by looking at the game, I knew it would be a 5 star game

a definite no brainer

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MoeQawama

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Edited By MoeQawama

Where's the video review?

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Th3_James

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Edited By Th3_James

sorry, but i hate day 1 reviews from people that have played 12 hours or less

Jeff had most of the month to let the game sink in, the way you feel about a game 5 hours in isn't always going to be the same a few days or weeks later. I know that most user reviews are gonna give the game 5* in the first few days that it is out

people who have beat it, i am okay with your reviews BUT if you haven't finished it just don't bother taking up space

sorry to hate but that's just my opinion, the new format of the site is great BTW

for me killzone 2 is going to about online, i have played far too many shooter campaigns and am sick of the same old same old
going to get my copy with my killzone hat at 4ish :D


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Th3_James

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Edited By Th3_James

Another thing, Don't post shit like " from the looks of the review this game shoulda been a 4*"

Jeff is a game reviewer, he rates games on his personal opinion of them, not yours.

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thefjk

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Edited By thefjk

Nice review, but it doesn't matter... cuz I was getting this regardless of the score or anything!


Still, nice review!
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alConn

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Edited By alConn

I can understand some of the initial complaints about the controls and some of the early gameplay sequences (it gets better and better as your progress), but the complaints about the graphics seem INSANE to me.  When I put this thing on my 42 inch plasma I was blown away by the graphics...I don't get where the "This game looks terrible/average" comes from...unless you have a bad setup.  Yea, graphics aren't everything, but just because you don't care for the game doesn't mean you can't at least acknowledge how fantastic the graphics are.

Surround sound + HDTV = Awesome graphical and sound experience.

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TaintedSun

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Edited By TaintedSun

As I expected, nice review. Too bad Killzone 2 isn't also on PC. My PC hungers for good graphics.

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ScottEFresh

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Edited By ScottEFresh

Picked this game up today...it fuckin rocks!!!!!!  The battlefield intensity in this game is pretty much second to none and the visuals are beautiful, oh ya and plays awesome too.  One of the best FPS ever!

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Stefan

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Edited By Stefan

I did't like Gears of War that much but I was really into Bioshock - Is Killzone 2 a game for me?

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papero2

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Edited By papero2
@Stefan

Dont espect a Bioshock like experience on killzone2.
Its just like any other mindless shooter =P
witch is cool for me!!
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artofwar420

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Edited By artofwar420

Just played an hour of the game, and GODDAMN! That intro was sick. I was not expecting to be that good looking.

And thanks guys for fixing the little Giant Bomb cartoon portraits.

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Jared

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Edited By Jared

Excellent review! I shall be picking up this game next week.