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Giant Bomb Review

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Killzone 2 Review

5
  • PS3

Killzone 2 offers terrific class-based multiplayer that will keep you coming back long after the campaign is finished.

You'll play as Sev.
You'll play as Sev.
At this point, the tale of Killzone 2's long march to market has become the stuff of legend. I can't imagine anyone thought that a simple trailer, debuted at E3 back in 2005, would reach this sort of mythical status, and that the anticipation for the final product would become so ridiculous. While plenty of people will spend plenty of time dissecting Killzone 2 and trying to decide if it "lives up to the hype" or some such nonsense, all that really matters is the final, core transaction. Killzone 2 is $60. Should you pay $60 to play the content contained on that shiny little Blu-Ray? Yeah, you probably should.

So we've already established that this game is worth playing. But if you're the sort of person that's going in expecting some kind of deep story with important characters and numerous twists and turns, you'll probably be a little disappointed. The single-player is straightforward and absolutely to-the-point as you, an ISA soldier, partake in an invasion on the Helghast homeworld. There isn't a ton of dialogue, and most of what you see consists of basic military orders. Go secure the convoy. Go secure the bridge. Let's take it to the Helghast. It's functional enough to keep you pointed in the right direction without spending too much time introducing you to characters, the world, or the conflict. The exception is that the game makes some half-hearted attempts in the back third of the campaign to make it personal. But with next to no time being spent on building your soldier, Sev, or his allies up as three-dimensional characters, it's pretty hard to care when things go bad on them. It's sort of a shame that there isn't more character or plot development, as the conflict between the ISA and the Helghast seems really interesting. You'll just have to go outside the game to learn more.

You'll encounter plenty of opposition in the campaign.
You'll encounter plenty of opposition in the campaign.
While the events that transpire during Killzone 2 don't feel particularly impactful, the minute-to-minute gameplay helps make the campaign worth seeing. Your battles against the Helghast forces look outstanding and play well. You'll encounter a good variety of weapons along the way that should let you play the game the way you like to play shooters. I'm a big headshot guy, so the default assault rifle, with its dot sight and high accuracy, was my go-to weapon for the entire game. Of course, ammo for that thing doesn't last forever, so you'll encounter a Helghast version of the assault rifle, along with a shotgun, a submachine gun, a rocket launcher, a sniper rifle that requires you to hold the controller still for steady aim, and so on. Though you don't encounter it very frequently, there's also a lightning gun that'll chain electricity between multiple soldiers. Though a lot of fun to use, it's not the most practical firearm. Since you can only hold one primary weapon at a time, you need to be wise about what you carry into battle... though there are so many guns laying around on the battlefield that you'll rarely have to turn to your backup piece, a lowly pistol with infinite ammunition.

The campaign takes you through a great-looking variety of messed up environments as you hunt down stolen nukes and attempt to seize the enemy's stronghold. The game's effects really help sell the Helghast homeworld as a total hellhole, with just about everything that resembles nice, civilian architecture already reduced to some form of rubble. High winds circle and swirl dust and smoke in the air, giving the entire game a hazy look that helps convey the feeling of being on the battlefield. That haze makes distant enemies a little tough to see at times, which makes for a great, dreadful atmosphere. Even when you're marching straight across a bridge, you're never quite sure where the enemy is going to be coming from next. Once you've spotted the enemy, they're never too tough to deal with as long as you're a straight shooter. The AI isn't fantastic, but it makes up for that with quantity, and--if you're playing on a harder difficulty setting--accuracy and resiliency, as well.

The campaign makes for a fun ride and will probably fall between the eight- and 12-hour mark for most players. While you'll unlock a fourth difficulty by beating the game, the real replay value comes from Killzone 2's multiplayer mode. If I broke it down into mission types and number of classes, the online portion of Killzone 2 would sound pretty standard. It's the way that all of this is built and presented that makes it special.

Hey, watch out for that.
Hey, watch out for that.
Online, Killzone 2 is a team game for up to 32 players. Rather than breaking each different way to play out as a separate mode, everything is mushed together and presented on the fly. So the game may start with an assassination mission, where one team is trying to kill one specific player on the opposing team. At the end of that, there are a few seconds of downtime, and then the game launches into the next mission type. Sometimes you'll get something simple, like five minutes of team deathmatch. Sometimes you'll have to attack or defend positions, play one-flag capture-the-flag, take control points, and so on. At the end of each phase, the winning team gets one point. At the end of the match, the team with the most points wins. It's a clever way to keep things fluid and prevent the player base from breaking down and rallying around one or two types at the expense of the others. Though if you find yourself wanting something specific, the server launching menus give you a great deal of control over which missions appear, which weapons are allowed, and so on.

Player advancement is also a big part of the multiplayer. When you first get going, you're a low-ranked soldier with very few options. You won't be able to access any of the different classes and weapons. That might sound like a drag, but it works out pretty well by forcing new players to get comfortable with the basics before letting them sign up to be a medic, an engineer, a saboteur, and so on. As you rank up, you'll earn the additional classes and be able to play a more functional role in battles. The classes are pretty standard in their abilities and limitations. Engineers can create turrets, but are limited to shotguns. The medic can carry the default assault rifles, but gains the ability to revive downed players. Tacticians can create mobile spawn points to give the team a forward position in battle. Scouts can cloak themselves, saboteurs can disguise themselves, assault gets heavier armor... you get the idea. As you play, you'll also earn ribbons and badges that reward your play with additional abilities, so medics can eventually drop health kits, engineers can repair ammo dispensers, and so on. There are also bonuses that aren't class-specific that will give you more starting ammo, more grenades, more points during certain mission types, and the like. All of this gives players a lot of different badges and upgrades to shoot for as they wage war across the game's eight maps. If you like, you can check out your unlocked gear by playing with up to 15 bots offline. Bots can also get in on multiplayer matches, if that's your thing.

Controlling Killzone 2 feels a bit different from other first-person shooters, as the turning radius has a bit of weight to it. You can't just snap around at a moment's notice. This is something the first game had, as well, but it doesn't feel as cumbersome here. The animation still looks great, but it doesn't come at the expense of your control over the action. In the campaign you'll come across a few spots where you're asked to use the motion control of the Sixaxis to turn valves or plant explosives. It's a bit weird and feels clunky the first time you encounter it, but once you know to expect it a few more times, it's fine.

Killzone 2 successfully iterates upon the formulas and standards of console first-person shooters in ways that make it feel fresh, and it does all that while looking absolutely outstanding. If you're the least bit interested in first-person shooting and you own a PlayStation 3, Killzone 2 should be near the top of your list.
Jeff Gerstmann on Google+

128 Comments

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timeshero

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Edited By timeshero

I can has video review nao plox?

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kagekage

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Edited By kagekage

nice awesome game love it so far
controls feel a bit heavy for my wants and the senstivity option and lack of customizable controllers doesnt help either =/
kinda reminds me of battlefield bad company... god i hated the gun shooting in that game

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MethodicBR

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Edited By MethodicBR

Don't have much money right now, the money I have will be to by Killzone 2 for sure :D

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thiago

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Edited By thiago
Why some people want so desperately to dimish the awesomeness of this game? YES, THE PS3 ROCKS. Live with it! Seriously, this is NOT an average game. I am not into FPS, mostly because all of them are boring. What irritates me the most are enemies that stand still while shooting at you or run at you. After a couple of hours of this gameplay it becomes almost unbearable. I was never able to finish Halo, Half-Life, Bioshock, Doom 3, and other similar games because the AI is retarded.

Guess what? The AI in Killzone 2 is smarter than the average FPS! The enemies really try to hide and flank you, which makes things more interesting. The AI is definitely one of the major features of this game.

The slower paced gameplay and cover mechanics also innovate in terms of FPS and makes it more interesting (I don't like run-and-gun games).

The only other FPS that I liked and that wasn't MP, was CoD4. Not much because of the gameplay (too much run-and-gun for my taste), but because the sensation of war and chaos. Yes, and Killzone surpasses it by leaps and bounds!

Killzone 2 is one of the most exciting FPS's to ever come out in a while. Only on the Playstation 3. If you don't own one, bad for you. But don't worry, I will play it a lot and have a lot of fun online.  :)
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thiago

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Edited By thiago

And what bitching about the story is that? Call of Duty has the stupidest stories of all FPS history and nobody bitches about it! If you want to see stories and go play RPGs and leave Killzone for the big boys.

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enemaems

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Edited By enemaems

Multiplayer already has a major issue, spawn camping. It is very easy to do and ruins the game. I cannot believe this got through the testing.

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papero2

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Edited By papero2

@EnemaEms
I thought you had the ability to chose your spawning point from more than 3 locations plus the tactician spawns....... 

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Dragonseer

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Edited By Dragonseer

I was keen to buy Killzone 2 until I played the demo, and got a bad case of motion sickness and a headache.  It's the motion blur.  Same thing happened on the Fear 2 demo, which has the same effect.  Even my beloved Tekken has added this horrible effect so I can't enjoy that anymore either.  For me Motion blur is the worst trend of 2009

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enemaems

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Edited By enemaems

@papero2


You can do that on some modes, sure, but when the option isn't there because everyone is getting spawn camped, that won't work. You have to take points to be able to spawn there, and you can only spawn on squad leaders. If you are the squad leader who is getting killed in the spawn, obviously that option isn;t available. ;)  
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TaintedSun

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Edited By TaintedSun
A little on-topic remark to buffer my off-topic reply to thiago below: I enjoyed the tagline for this review, although I really had no doubt it my mind the game would come to be. Regardless, it made me think of Duke Nukem For-never. I'll be looking forward to THAT tagline, not to mention the review. Hopefully by then I'm not losing my vision or that computers have been replaced by some piece of technology I am not capiable of understanding in my old age.

@ thiago

Interesting comments there, buddy. You knock four FPSs from different generations on their AI compared to this generation, tell FPS fans looking for story to, and I quote, "Go play RPGs/Leave FPSs for the big boys," all while claiming you don't even like FPSs. You sir, are an interesting mix of insanity and hilarity. I will be reading further posts from you.
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thiago

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Edited By thiago

TaintedSun, I am just tired of seeing fanboys on the internet trying to destroy this game. FPSes are not my favorite type of game, and the only ones I play are the multiplayer ones. The single player campaigns are always ridiculously boring.

This game blows anything out of the water. It innovates and bring a lot more to the table. The four years in the making were really worth it.

Just recognize good work when you see it. Are you for meritocracy or not? A good company stand on its own two feet, by its own merits alone. Why are fanboys so worried about Guerrilla? Maybe because it shows what is the best product? Cheating and depreciating your competition is not good, it only proves you have no confidence on your product and you are worried about losing. Is it desperation?

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darthincredible25

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My PS3 shall not be lonely anymore!

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JaredA

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Edited By JaredA

Is there going to be a video review?

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gouveia

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Edited By gouveia

i think its worth a video review

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redfeenix

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Edited By redfeenix

A big hit launch , and we had preview videos...how come theres no video review?

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Grillbar

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Edited By Grillbar

i so want this on the pc even though it will never happen :( ahh dare to dream
for some reason i just cant get my self to play fps on a console it just feels wrong in everyway compared to the pc...

oh and awsome review

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SoothsayerGB

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Edited By SoothsayerGB

No Video review?  Thats really lame...  A review is nothing unless you can show some proof.  Sorry got to be honest.  Have to head over to some other sites now.  Yesh...

Wasn't Jeff talking mad shit about PS3 and the KZ2 devs not hyping this game up months ago?  Isn't that why you split your 9 mins of play time up?  Then you don't give a video review after hyping this game all up?  Don't practice what you preach, do you?

Disappointed.  I like this site, but expect major game releases to be treated they way other major sites treat them.  Their video reviews are out.  Have been out. 

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Neezy007

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Edited By Neezy007

I don't know why people are wrecking this game for lack of story. Its not that bad of a story. The way I look at it, its WWII in space. Your fighting space Nazi's. Besides its an FPS what kind of story do you want from it??

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LiveOrDie1212

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Edited By LiveOrDie1212

just chill peeps, a video review is in the making. with a game this big, a video review is necessary, i think the guys at GB already know that, so just be patience

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Canberra

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Edited By Canberra

good game.

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jollywhitegiant

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Edited By jollywhitegiant

I hope a video review comes out this week!

I'm pretty sure that I'm going to get it but the video reviews are always quality anyway

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thiago

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Edited By thiago
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Edited By Osiris

the ps3 is better then xbox360, the graphics are not as good as the trialer... bla bla bla...

WHO CARES, NO ONE! THIS GAME IS OUT NOW... AND ITS AWESOME... Get over yourself and play this GAME! It's what we all do best right, playing games! For christ sake!

Good review jeff, as always... gonna pick this up asap! See you online!

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ptuck874

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Edited By ptuck874

dang son, i was in that vid, if i knew you were taping, i would have come after ya :) game is a blast, highly recommended :)

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SavoyPrime

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Edited By SavoyPrime

LMAO!!! The end of the vid was hilarious and whoever drew the cartoon is the man!!!

Good review Jeff. Though Killzone 2 certainly looks good, no shooter has done a good job of grabbing my attention since CoD4. So I guess I'll just be waiting to see what Infinity Ward comes up with for Modern Warfare 2...if that is the real name.

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fastech

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Edited By fastech

Some bloggers say Killzone 2 co-operative multiplayer modes may be something that the developers will add in the future. If so then I'm definitely buying it.

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killdave

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Edited By killdave

Ok so after a few weeks of playing it and having the "zomg look @ graphics" effect wearing off I can say that, yes its a fun shooter and handles nicely.
It ain't no gears/halo/cod though ...

4 Stars max due to lacking story and coop

But I'll look forward to Killzone 3 and probably auto buy it based on my experience with KZ2

and yes, the ending = certain KZ3
<3 Rico the Dicko

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gustave154

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Edited By gustave154

just go buy it lolz.