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GOTY 2014

The common narrative you’ll hear is that 2014 was a disappointment; it is a notion I've personally bought into at times.

2014 undeniably is a disappointment for common decency and gaming community itself (on that front “disappointment” is massive understatement), but is it true for the actual games released this year? You know after making this list, I kinda don’t think so.

Looking at the candidates for my personal list I saw a lot of really good games, but few if any truly great ones that we will be talking about for years to come. But then as I made this list I thought Danny O’Dwyers episode of the Point where he talked about Expectations and how my generation has really been spoiled by constant dramatic technological improvement for decades.

http://www.gamespot.com/videos/the-point-destiny-reviews-and-aging-gamers/2300-6421421/

And I realized that I myself had an expectation this year to see something that may have not been realistic or fair. And that was I wanted to see something that “justified” these new consoles that truly felt “next gen”, that showed an experience these consoles could offer that the previous gen obviously could not, Even though I personally decided last year to sidestep the console cycle by going PC this gen (and thus really had no rational reason to want to see this happen). Maybe that's not a fair expectation anymore with graphical improvements getting harder and harder for the human eye to even discern.

I don’t really think anything came out this year that sold me on a PS4 or XboxOne. So yes that clear slate of games doesn’t exist as of yet, what we have is more nuanced and iterative improvements. So if you were looking for that big tech leap you probably were disappointed.

Still if 2014 was the year of the pretty good and really good but not great games, well you could do a lot worse. If you didn't have fun this year, you probably didn't approach it with an open enough mind.

My usual disclaimer applies: Many of these games in the list I have not nearly played enough, but at my age and what I know of my tastes. I generally know how I feel about these games. Like any normal non professional reviewer I haven't been able to play every relevant release due to time and $ so this list could change as I eventually get to them. It's the nature of the beast that many of these user lists are won and lost at time of purchase.

This year in particular this list is likely going to change radically in the next 6 months as I’m just really starting to get into some key 2014 releases now (Divinity, Wasteland 2, Wolfenstein e.g.) and there’s still a few key ones I haven’t touched at all (Dark Souls 2,Mordor) and some I’ll likely never get to unless I buy hardware (Danganronpa, Freedom Wars e.g.).

List items

  • If there is one word that exemplifies why Bayonetta 2 is the best game this year it's execution. Platinum has long been recognized for their craftsmanship when it comes to combat systems and they really hit out of the ballpark this time. B2 May have not broken any new ground, but it's a game that knows what it is and does it flawlessly.

    It’s a bit odd, really odd, to award a GotY first place to a Game I’ve barely played that I don’t own on a system I also don’t own, but Bayonetta 2 has the highest praise I can think of from me in a practical sense. For me personally it’s a system seller for the WiiU. It’s just a question of money and time now.

  • South Park belongs in a rarified group of truly amazing video game adaptations and is arguably the best video game adaption of another media’s property ever made.

    The hallmarks of Trey and Matt are all over this game, from the pixel perfect look of the characters and settings, to the motion perfect movement animations, the note perfect script that feels like an extended episode of the series, the numerous perfectly nailed references and fan service and as far as I can tell 100% participation from the series’s vocal cast. You can’t make a game feel more like South Park than what Obsidian achieved.

    What was truly surprising was how brisk and well balanced the actual mechanics were of the game (well unless went the completionist route, then it was pretty easy to overlevel as is often the case on RPGs). While mechanically South Park may not reinvent the wheel, the game cuts out a ton of the filler fat most Console RPGs have which really helps the game flow naturally and never drag. That briefness is a more important feature I think than most people give it credit for, as a property that relies on humor has to keep moving to keep the laughs going. And yet somehow the battles always remain engaging enough (although not very difficult) that you have to pay attention in order to succeed. And I wanted to since even if the combat itself wasn’t terribly challenging (even on the highest difficulty), there were often enough humorous nods in the combat itself to make me want to pay attention.

    Essentially South Park takes Costume Quest’s game and does it better.

    Video Games have a pretty bad track record with humor but SP nailed their brand of it. And if there is a critical flaw with the game, it is that humor. It’s basically impossible to like if you don’t enjoy South Park’s sense of Humor, which will push things well past the point of good taste.

    Luckily for me I enjoy the heck out of it.

  • On the other side of the coin from Bayonetta comes the main line finale of the Fabula Nova Crystallis Final Fantasy XIII, Final Fantasy Xiii-3 Lightning Returns. A series know for being a serial innovator, LR might be the most daring and dramatic departure yet from series conventions. While I personally found the Doom Clock time limit mechanically irritating (since I like to poke around worlds at a slow pace) and the execution sloppy in parts (and some parts of the game seemingly oddly under produced including very low budget looking NPC character models), the sheer mechanical ambition of Square tried to accomplish makes this game worthy of recognition.

    Even more notable is the fact is how few large games tried anything like this year. While we got a year of quality refinements (like Mario Kart) and even more not so quality ones (Assasin’s Creed: Unity), Square Enix nearly rebuilt Final Fantasy’s primary gameplay mechanics from the ground up.

    What other AAA publisher would dare to so fundamentally reinvent the basics of their flagship IP as Square does with great regularity? None I can think of.

    Unfortunately it sold pretty poorly so the Status Quo seems to be winning out at the checkout line for now.

  • I don’t think I’ve ever played a game from South America before. Hopefully ACE team’s recent successes will spark more games from a region of the world we barely ever encounter in the video game world.

    ACE team brings their unique design sensibilities (Subterranean 19th Century Chile is a game environment I never imagined I’d see) to this year’s latest Indie fusion of a Roguelike + other genre. This time they smartly fused 2d Platforming to Super Smash Brothers controls with Roguelike standards procedurally randomly generated maps and (mostly) permadeath, essentially the game plays like Adventure mode from the Super Smash Bros games

    Throw in some unlockable characters, an equally quirky story and you have a pretty easy to embrace good time. Maybe it isn’t quite Spelunky or Rogue Legacy but it’s good stuff.

    A little rough in spots, but man was this game really intuitive and fun to play!

  • An almost return to form for Bioware, makes for an almost GotY.

    Sadly I don't know if Bioware will ever eclipse their Quirkier pre-EA days, but at least they seem to be making their way back to making games more of that grade of quality.

    The Flaws of the game are pretty well known that Yummylee laid out really well in his review. The pacing, the level scaling, the mechanical simplicity of the combat, dropping players into Hinterlands with too many distractions initially, some of the plot beats, the jumping - all undeniable issues.

    But there’s a core conceit to the game that seem to be getting taken for granted that game does really well. And that’s the world building of the Thedas and their characters. I think I spent a good 40 minutes juts looking at the waves on the Storm Coast, Maybe I’m crazy but I don’t think I’ve ever seen water look like that in a game. this game has really impressive locales and settings. Thedas may be still chopped into Zones, but it’s really come alive as a place In DA:I in a way Origins never achieved.

    Something I didn’t hear mentioned a lot when people have talked about Dragon Age, that jumped out at me right away was “holy crap this entire Inquisition is basically ruled by women”. Cassandra and Leilana basically led a coup d’état of the Chantry when their Divine falls. Since I happened to roll my Inquisitor as a lady and one of the advisors they brought in was another woman, it pretty much like an Amazonian Uprising (+ Cullen) against the world. And then later through the game as you accrue your motley crew of uh.. Inquisitors, Bioware continues to give you quirky and different folk to bring with you. Bioware clearly made an effort to diversify their cast in a way games of that scope virtually never do and it really helped set their characters apart from most other RPGs I’ve ever played.

    DA:I may be a flawed game, but I don’t care because I enjoyed exploring Thedas and interacting with its’ denizens so much.

  • Nintendo didn’t break the mold here, a few refinements here and there, a few new roster additions, that’s about what it feels like. But it’s hard to say they should have either, the challenge I suppose of getting it exactly right in previous versions.

    The Smash bros formula is nearly timeless and that’s plenty good enough to be a top 10 game this year especially given the competition.

    If you play Smash and don’t have fun, well I guess you probably don’t like Video Games very much.

    Or maybe you don’t like Nintendo fanservice much.

  • This is a game you should play for the story, and I don’t want to spoil that.

  • Despite the far too sudden end and abrupt disappearance of certain characters' storylines, The fusion of traditional SRPG combat with light Oregon Trail caravan management created an engrossing experience. The beautiful animation and music and a very somber grounded story helped really create a gravitas to this game, that many don't have.

    There were some strange creative decisions in this game in particular in regards to the combat , but in a year where AAA is safe I’m glad to see somebody is trying new stuff

    Far too many Fantasy games often neglect how important and trying the journey is for the protagonists in most Fantasy narratives. Banner Saga was an imperfect but very welcome attempt to share that dramatic & mechanical focus.

  • I generally dislike deliberate retro throwbacks as I don’t think yesterday’s great developers would do that if they had today’s tools available to them. I’d prefer devs use more of today’s tools, like Spelunky did even if they are bringing over olden mechanical platforming ideas.

    But Shovel Knight just really made a very solid platformer with a lot of heart. It’s a bit more very deliberately Capcom-esque than Nintendo than I would like in the way it controls and plays, but man the world and story around the platforming is truly fun and great and that’s what pushes it onto this list.

    Jake Kaufman continues to be my favorite Game composer in recent years, the man knows how to score some killer chiptune jams.

  • I’m just glad this exists. So many times in creative mediums we never get to the end of grand stories due to financial realities and to have that chance especially when it seemed like we would never would is very gratifying.

    I really loved the Longest Journey and Dreamfall. They are some of the very best Adventure games ever made.

    It’s hard to really evaluate what this will be after one episode and I’m mildly disappointed Zoe is just back after the end of the previous game but $hitbot is a damn promising start.

20 Comments

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TruthTellah

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Nice list, Slag! Glad to see Shovel Knight on there!

I almost included South Park: The Stick of Truth, but that game equally entertained and kind of bothered me. Which, well, is very South Park. ha. Still gave it a honorable mention at least. :)

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sparky_buzzsaw

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Good list! I forgot Dreamfall Chapters was a thing. I ought to finish those first two games sometime.

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Slag

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Nice list, Slag! Glad to see Shovel Knight on there!

I almost included South Park: The Stick of Truth, but that game equally entertained and kind of bothered me. Which, well, is very South Park. ha. Still gave it a honorable mention at least. :)

Thanks TruthTellah!

Yeah I made sure to get to Shovel Knight before the list had to be done, in part because of your advocacy of it and in part because I really do like Jake Kaufman's music so much.

I totally get that feeling about South Park, eventhough I enjoy South Park I know it bothers a lot of people for very good reason. 2 was the absolute highest it could go on my list as a result, the source material is just too polarizing. That's the downside to the incredible fidelity Obsidian achieved..

I just hope somebody else is able to replicate this feat with maybe something more universally welcoming.

I hope you have a Happy New Year!

Good list! I forgot Dreamfall Chapters was a thing. I ought to finish those first two games sometime.

Oh man you really really should. I'm amazed you haven't knowing how you are about adventure games. I bet you'll really like them

I hope I'm not overselling them as I'm not sure how well they've aged, but the original Longest Journey has to be one of the very best Adventure Games ever made.

There's no $hitbot in them, but April Ryan is a fantastic protagonist. I hope future chapters of DC deal more with her

I never did get Blackwell finished in time, based on what you've said about it I suspect it might have made my list as well if I had gotten to it.

Thanks man and Happy new Year!

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sparky_buzzsaw

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@slag: I got pretty far in the second game, but I think I got tripped up on a stealth element. I ought to come back to it.

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thatfrood

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Abyss Odyssey! That's the game I've forgotten to play. I keep hearing good things.

And hell yeah Banner Saga, it needs to get repped more.

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Cav829

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Edited By Cav829

Great list and great write-ups! I need to replay Longest Journey and Dreamfall before touching Chapters. It's just been too long for me to really remember the story. Regarding how they age, I'm tempted to say the original Longest Journey actually ages better because it's a fairly traditional point and click adventure game. Dreamfall has some gameplay elements that were kind of stiff and wonky even when it was initially released.

What's said above about South Park kind of represents what is so interesting about it in that I'm not sure any of it works at all if you put another IP into that framework. It's so intrinsically structured around South Park from start to finish. I mean, it's a 10-15 hour RPG, so right from the get go it's doing something that shouldn't work for a genre known for 100+ hour games.

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Slag

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@sparky_buzzsaw said:

@slag: I got pretty far in the second game, but I think I got tripped up on a stealth element. I ought to come back to it.

Oh man I forgot about that part, Stealth sections ruin a the flow of a many great game if implemented poorly.

You might like the first one better Sparky, if memory serves it doesn't experiment mechanically like that.

Abyss Odyssey! That's the game I've forgotten to play. I keep hearing good things.

And hell yeah Banner Saga, it needs to get repped more.

Definitely man, Banner Saga had the great misfortune of being release real early this year, the deck is definitely stacked against games released in Q1 as people naturally forget about them. Although due to indie games I bet that doesn't happen as often as it used to.

Yeah Abyss Odyssey is a good time, not perfect and a little stiff in the controls in spots, but the general conceit is fantastic. And The main character is voice by the Major from Ghost in the Shell! Very fun game.

hey btw I noticed that the site defaults users to Shovel Knight (the character) instead of Shovel Knight (the Game) when I made my list. I think I've seen a few lists with the character listed instead of the game. Don't know if that affects your algorithm but figured I better mention that in case it does.

Thanks for doing this again!

@cav829 said:

Great list and great write-ups! I need to replay Longest Journey and Dreamfall before touching Chapters. It's just been too long for me to really remember the story. Regarding how they age, I'm tempted to say the original Longest Journey actually ages better because it's a fairly traditional point and click adventure game. Dreamfall has some gameplay elements that were kind of stiff and wonky even when it was initially released.

What's said above about South Park kind of represents what is so interesting about it in that I'm not sure any of it works at all if you put another IP into that framework. It's so intrinsically structured around South Park from start to finish. I mean, it's a 10-15 hour RPG, so right from the get go it's doing something that shouldn't work for a genre known for 100+ hour games.

Thank you!

I suspect you are right on both points.

Yeah I don't know if we'll ever see another South Park like game from anybody, most other IPs don't have creators like Matt and Trey who touch and control every aspect of the property. And there is probably even fewer that have creators that also understand video games as well as Matt and Trey do.

I sometimes wonder what a Star Trek game might be like if Gene Roddenberry was still alive and if were of a generation that "got" games.

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spraynardtatum

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South Park is Shakespeare in my eyes. The Stick of Truth is almost as good as the movie.

I'm itching to play it again. Man, I hope there's DLC at some point (although the DLC tab in the menu may be better off as a sly joke on the industry).

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thatfrood

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@slag: yeah that's been a problem in past years, the code checks for it and fixes it. But thanks for keeping an eye out, there have been a lot of user reported stuff like that that has helped me fix issues I didn't realize were there.

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Edited By Yummylee

Great list! Even if the only two games on here that I had played I didn't particularly care for ;P Though in SSB's case that was with the 3DS version; had I played the Wii U version then that might have changed my tune a little! I also really want to one day play The Fall and Abyss Odyssey, just hafta hope they come to PS4 sometime.

Your point about how Final Fantasy continually reinvents itself with each release is a great way to be reminded why that series still deserves respect, even if the games themselves aren't as universally beloved anymore.

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Man, I haven't even touched half the games here. I'd really like to try that new ff13 game, but my Ocd demands I finish the first and second before doing so. Each day the regret builds even higher that I didn't pick up a Wii U this past black friday. 2015 will be the year I can finally catch up on stuff like Bayonetta and Smash Bros.

I think it's honestly telling that I had a fun year with games and almost everything listed here passed me by for one reason or another. 2014 had plenty of great games, but was marred by technical messes and social eruptions. I know it'll be looked back on negatively, but in the end it was pretty all right. Great list Slag!

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Nice list Slag! Dragon Age: Inquisition is one of the main games from the year that I haven't played, but would like to. I just haven't had time (and won't for a few months yet), and also have a few concerns about the game's use of filler as part of that length. Do you think the game justifies being as long as it is based on what you've played? Does it seem to hold up?

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Slag

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@thatfrood: no problem, I figured you might already know about it. Thanks again!

South Park is Shakespeare in my eyes. The Stick of Truth is almost as good as the movie.

I'm itching to play it again. Man, I hope there's DLC at some point (although the DLC tab in the menu may be better off as a sly joke on the industry).

Yeah it really is one of their better works, I think the fact they've written so many episodes parodying game culture probably shows they understood what would work well in a game format. Personally I'm enjoying the game more than I did the movie, but the fact the game can even be talked about in that context is amazing in itself.

I don't think we'll be getting DLC, it's been nearly a year. Maybe a sequel someday at this point.

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Slag

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Edited By Slag

@yummylee said:

Great list! Even if the only two games on here that I had played I didn't particularly care for ;P Though in SSB's case that was with the 3DS version; had I played the Wii U version then that might have changed my tune a little! I also really want to one day play The Fall and Abyss Odyssey, just hafta hope they come to PS4 sometime.

Your point about how Final Fantasy continually reinvents itself with each release is a great way to be reminded why that series still deserves respect, even if the games themselves aren't as universally beloved anymore.

Thanks man!

Well I know how you feel about Dragon Age and you aren't wrong about the numerous flaws the game has, I'm just a sucker and a perhaps a bit of an apologist for sprawling RPGs. I really enjoy exploring and it at least in that aspect of the game Dragon Age still did better than most.

Oh I should have qualified, I was only including the SSB WiiU version. I really don't think they should be one wiki page on GB, but whatever. I totally agree with you about the 3DsSversion, I think Nintendo did what could possibly be done with a device like that, but Smash is so chaotic it really needs a large screen just so the player can even parse what is happening.

I'm surprised Abyss Odyssey isn't on PS4, I think they released on PS3 and 360. Really it should be ported, the game absolutely needs to be played on controller. Like a lot of things this year, it won't blow your mind but it's a decent little game.

Yeah that is what I've always loved about Final Fantasy, you just never know what you are going to see. In a way the type of praise Bravely Default often gets makes me a bit sad, while I can appreciate a good throwback, to see people talk about it being " the Real Final Fantasy" is disheartening because the series has always been about pushing limits, taking risks and drastic reinvention.

There's definitely a place in games for tradition, but doing things the traditional way is Dragon Quest's wheelhouse not Final Fantasy's.

Man, I haven't even touched half the games here. I'd really like to try that new ff13 game, but my Ocd demands I finish the first and second before doing so. Each day the regret builds even higher that I didn't pick up a Wii U this past black friday. 2015 will be the year I can finally catch up on stuff like Bayonetta and Smash Bros.

I think it's honestly telling that I had a fun year with games and almost everything listed here passed me by for one reason or another. 2014 had plenty of great games, but was marred by technical messes and social eruptions. I know it'll be looked back on negatively, but in the end it was pretty all right. Great list Slag!

Thank you!

It really was that kind of year, the fact there wasn't that clear AAA groundbreaking game means there isn't that consensus we've seen in past years in user lists. Kinda nice in a way, to see some diversity in the picks. I wonder if Thatfrood will be able to quantify that sort of thing.

Typically I'd say you could just jump right into a game without playing what came before it, but I think without at least some decent back knowledge of the story of the previous 2 FFXiii games, Lightning Returns would be nigh incomprehensible. The story is pretty out there as it is. So in this case your internal Ocd has a point.

I hear you on the WiiU, Once I've slogged through my steam sale purchases well enough I'm going to see if I Nintendo still has those reconditioned ones for about 200 or so or hopefully find a used one for cheaper yet.

Nice list Slag! Dragon Age: Inquisition is one of the main games from the year that I haven't played, but would like to. I just haven't had time (and won't for a few months yet), and also have a few concerns about the game's use of filler as part of that length. Do you think the game justifies being as long as it is based on what you've played? Does it seem to hold up?

Thank you Mitch!

DA:I isn't Kingdoms of Amalur bad with filler but it definitely has too much uninspired stuff and is flooded onto you from the start (which gives the impression you need to do it more than you should). However most of it doesn't really stop you from mainlining and that's probably actually a better way to play it, otherwise the combat becomes a bit of a joke. Definitely play on one of the 2 of the toughest difficulties otherwise the combat is mindless cool down mashing, if you play. Even then the challenge primarily comes from the Party members Ai, which isn't real great.

So I guess it's ok that it is that long, since its' length is really user driven decision. You could probably mainline the game in a 3-4 dozen hours or you could spend over a 100 picking up every shiny and fetching every quest if you wanted to (like I almost compulsively do).

Honestly I don't know if the game will be up your alley, it's more Skyrim-esque exploration focused than Dark Souls-esque (engrossing combat puzzles). If you like lore, exploration interacting with characters and that sort of thing (and I do which is why it's on my list) it's engrossing, but the combat is fairly unfulfilling.

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I hadn't picked up on the "girl power" element of DA:I, though I also played a female. I simply didn't notice that it was technically out of the ordinary. Says something about me either being not particularly perceptive or pleasantly gender-blind. Not sure which. Great List Slag, Abyss Odyssey sounds interesting.

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Slag

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@mortuss_zero said:

I hadn't picked up on the "girl power" element of DA:I, though I also played a female. I simply didn't notice that it was technically out of the ordinary. Says something about me either being not particularly perceptive or pleasantly gender-blind. Not sure which. Great List Slag, Abyss Odyssey sounds interesting.

Thank you Mortuss Zero!

I think what you described and also why you may have not noticed it is exactly why it was so powerful for me, because Bioware didn't make so big deal out of it, it just was ...ordinary.

There wasn't Eff yeah Grrrrrl Power try too hard moment, or NPCs making snide side conversation about it, or really any explicit mention of it at all. Cassandra, Leliana, Josephine just happened to be people who took charge when stuff went sideways because they were capable , the fact they just happened to be women was seemingly of secondary or no importance to the people of Thedas. The unsaid implication being that their gender had no impact upon their perceived value in the gameworld.

I didn't notice it myself until I went to the War Table for the first time and said to myself who is this Guy? Then I realized he was the only man there, and was kind of thunderstruck.

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Slag

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@karkarov said:

Great list man, like it more than most of the staff lists even. I still haven't made mine cause there are so many games I still need to get to. Bayonetta 2 and Dreamfall among them.

Thanks karkarov!

I know exactly how you feel, there were many primetime contenders I didn't get to at all this year (well last year now), Divinity, Dark Souls 2 and Mordor among them.

2014 was in actuality a pretty deep year for solid games despite maybe the lack of true standouts, I don't think I've ever had a harder time figuring out what should be on the list than this year.

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Solid list. I'm currently working my way through the Final Fantasy XIII series so I'll hopefully be caught up by the time Lighting Returns hits Steam, I'm still pretty skeptical of the Doom Clock mechanic and sounds like that fear's not entirely unwarranted but looking forward to playing it nonetheless.

Also I agree about this year, I think it was the weakest in a while and there wasn't any game that I played and immediately thought "This is my #1!" but going through and ordering everything for my list made me realize there were still a bunch of good to pretty good games. Also makes looking at other people's lists more interesting, I think I have 1 game from your Top 10 in mine (Smash).

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Slag

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@l1ghtn1n said:

Solid list. I'm currently working my way through the Final Fantasy XIII series so I'll hopefully be caught up by the time Lighting Returns hits Steam, I'm still pretty skeptical of the Doom Clock mechanic and sounds like that fear's not entirely unwarranted but looking forward to playing it nonetheless.

Also I agree about this year, I think it was the weakest in a while and there wasn't any game that I played and immediately thought "This is my #1!" but going through and ordering everything for my list made me realize there were still a bunch of good to pretty good games. Also makes looking at other people's lists more interesting, I think I have 1 game from your Top 10 in mine (Smash).

Thanks l1ghtn1n!

yeah I'm torn about the Doom Clock, I think I need to mess with it more. It definitely requires a different mindset than I typically use to approach open spaces.

Totally agree with you, this year has produced far more interesting lists than typical.