GOTY 2012
My list for the year, a mixed bag, but the theme of this year is story telling. Tell me, show me a story and do it well, because the game play will take care of itself. The 'transportive' ability (to take the player places & feel things) of game cannot grow unless they can take us to place more easily, and thus stories need to get better just as graphics or saving system or types of game mechanism need to get better.