I think we all knew of the hybrid concept for a long time, so there's no surprises these, but I was kind of surprised that they went with ARM. While PS4 and Xbox One went with x86_64 to court developers, especially indie developers, does Switch want to court mobile developers? I mean by this logic they were trying this from the 3DS and earlier that also featured ARM architecture processors, but ARM was a different beast back then and so was Nintendo.
Given however their statements about getting into mobile and Pokemon Go, it sort of makes more sense for them. It could conceivably make porting their own games from phones to switch easier, or they might decide to invest more in mobile if hardware sales of the switch don't add up. If nothing else their engineers could be more easily shared on either divisions. Though Nvidia claims it's a custom Tegra, so maybe it's more of an opportunity for them to license out something that's been kind of lackluster for them.
Cross platform titles might actually make sense for them. Play the microtransaction version on your phone with inferior controls and if you want to take it to the next level, maybe buy this handheld that (hopefully) doesn't have microtransactions. I mean we've heard the phrase "just let me pay you X dollars for this freemium game" and Nintendo might give you that option, if you buy into the hardware that is.
In any case, the move away from PowerPC was smart, but that they went ARM instead of x86_64 seems like a very Nintendo decision to me.
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