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    Need for Speed: The Run

    Game » consists of 11 releases. Released Nov 15, 2011

    Need for Speed: The Run has drivers racing coast to coast across the USA, speeding through a variety of environments along the way.

    sbc515's Need for Speed: The Run (PlayStation 3) review

    Avatar image for sbc515

    How about you run away from this atrocity...

    I thought this was an awesome game that I got for Christmas once, and I thought I'd enjoy it. It gave me average qualities, tho.

    This game, like Black Box's previous titles, is extremely rushed. Not only is it very short, but bugs, glitches, and crashes can also happen at any point in the game. You can really tell that Black Box had ambitions for this game but EA yet again couldn't bother to give them more time for it. Sadly for that reason, this game would be the end of what was once a legendary studio that produced timeless racing game masterpieces.

    There is a timer on loading screens. No matter how you upgrade your hardware, you always sit through the exact same time. It's not like the screens say any vital information either. It is very wielding that other games use many ways to eliminate loading screens while this game actively extends them.

    It takes a very unique approach of making a game-movie (scripted linear single-player mode) out of a racing game. For games like this, you need a great story and brilliant game mechanics to make it work, but this game delivers neither of them. This game threw away free roam (one of NFS's best strengths) in exchange for a very broken linear story, which is why it is not particularly popular among the NFS community.

    • The story is very short and confusing. For example, we can barely know anything/anyone behind The Run (the in-game race) itself. Also, it is never explained why Jack owes the mob money in the first place. Some of the already-defeated rivals even magically reappear in front of Jack with no explanation whatsoever. Marcus Blackwell (the game's antagonist) however is understandable due to him attempting to kick Jack out of the race.
    • Before entering Las Vegas, when Jack refills his car at a petrol station while he encounters Nikki and Mila, he is seen wearing a grey Adidas T-shirt, and even gets into the car (after both of them leave him) still wearing it. But when he wins the race against them, he is seen wearing his jacket. Did he try to put it on while driving?
    • The game somehow manages to inherit action-esque features from Grand Theft Auto such as the game intro where Jack tries to escape from being killed in a car crusher, and the QTE cutscenes where he fights off and escapes cops and gang members as well as parkour performance in Chicago after his car gets destroyed.
    • Speaking of the game intro, it is extinct from the other NFS games, since those games start with character introduction and races, but this one starts with the protagonist literally about to get killed in a car crusher, and escaping the mob.
    • Unskippable cutscenes and QTE. Because the story isn't the best, it can be painful to sit through them during replays.
      • If you fail one of the QTE prompts, another prompt is available for you to continue without completely failing the mission. One example is in Chicago where if Jack was to fail to fight off the cop and then the cop gets hold of him, you have another QTE where Jack attempts to free himself from the officer, and then the rest of the cutscene continues.
    • If you play the game with V-Sync disabled (which caps the framerate to 30 fps), the engine sounds are glitched and the snow particle completely blocks your view.
    • Cops' portrayal is extremely bland outside of certain cutscenes. In fact, every single one of them is actually voiced by the same guy who didn't even bother to change his voice a bit.
    • Gas stations feel like an afterthought because they completely kill the pacing of the game. The whole world stops and waits for you to choose your car.
    • The scripted nature of the game is straight-up outrageous:
      • From the The Run Mode (Story Mode), to the Challenge Series, nearly all the actions of opponent racers, cops, the environment, and even some traffic cars are very fixed and predictable (albeit when bugs occur). This may be fun for the first time, but also severely decreases replay value.
      • You cannot drive off the track at all. Even the slightest going outside of the road will consider you as doing such. This will cost you a Checkpoint Reset every time you do so, but after an update, it will just reset you right where you are without spending one, yet even that is still nonsensical. Not even the Shift Sub-series, a realistic racing simulation series, is this punishing.
      • AI will rubberband like hell to prevent you from reaching them until certain checkpoints. But this time, they're not even trying to hide it. During the finale, the final boss, Marcus Blackwell, can go up to 500 kph (313 mph) right in front of you.
    • The driving mechanics are not the easiest to adapt either. Despite being grip handling, cars can slide fairly easily.
    • Irritating and unskippable crash cutscenes are still a thing. Also, they are much easier to trigger than in Hot Pursuit.
    • Wrecking cops only give you a meager amount of XP. Actually, wrecking them will trigger an unskippable cutscene that will often slow you down to a degree that you are pretty much guaranteed to lose the race.
    • Obvious reuse of tracks in the The Run Mode. Some of the highways (in very different places) are clearly the same track in different directions and/or environments. One of the tracks was used even 4 or 5 times.
    • Being a game trying very hard to be a movie, at least there are very beautiful graphics and scenery combined with epic events, such as the avalanche run and mob chases.
    • Fairly accurate adaptation of some cities in the US such as San Francisco, Las Vegas, Chicago, and New York. However, highways are a whole different story.

    This game focuses on multiplayer gameplay way too much. For example, more than half of the aforementioned long car list is unlocked within multiplayer progress. Speaking of which, many of the barely selectable cars in single player get a lot more appearances in multiplayer too. After the Italian DLC update, some multiplayer-unlockable-only cars were added that are rotated per week (you can only unlock one of them every week). Since the rotation is long gone, they will never be unlocked without using modifications.

    • The Xbox 360 version exacerbates this problem, as unlocking them requires the player to pay in order to get an Xbox Live Gold Membership, which is required for Multiplayer.
    • After the online servers got shut down, a huge portion of this game's replay value is gone forever. Also even more bug occurs thanks to the game constantly connecting to the server.

    The game does have a seemingly long car list (presets included), but the selection is incredibly narrow. In the The Run Mode, you can only use Tier 4 or 5 cars (thankfully you can swap for other cars using a glitch), and a lot of the Challenge Series events also limit your car selection to one or two, making said list pretty pointless. Customization also barely exists: first, only pure stock cars can be customized; then, the customization only contains some fixed, pre-selected body kits and liveries. No performance customization at all. The legendary cars in classic NFS games do return, except all of them are lame replicas with none of them even getting the car models right. Some of them, especially Rachel's Nissan 350Z (Z33) (which is a 370Z (Z34) replica here) and the Most Wanted BMW M3 GTR (E46) (which is an M3 GTS (E92) replica here), are very hideous even by themselves. On the other hand, some designs of the Preset cars are very decent. At least this game has proper grip handling instead of the Burnout-ish brake to drift that plagued the following NFS games.

    The entire Challenge Series Mode is made of glorified time trials. You do get different race types, but you still have to finish them in time to get medals.

    Sound design is actually brilliant. Again thanks to the very movie-ish approach.

    • Cars do sound very nice.
    • The Rock-based soundtrack is very fitting to the American theme of this game. The original score by Brian Tyler & Mick Gordon is also amazing.
    • This game also has a unique feature in the audio settings, which allows you to modify the Race Music, so it can focus more on a Racing or Hollywood film experience. That means that people who want pure Racing music can get so, and vice versa.
    • Brian Tyler additionally serves as the composer of this game (known for his works in the Fast and Furious series, the Formula 1 theme and even the Universal Pictures intro to name a few) and his score is excellent, as it fits well to a game trying hard to be like a Hollywood blockbuster.

    So, as you can tell, this game is average at best.

    Other reviews for Need for Speed: The Run (PlayStation 3)

      Good for a rental. A strained, frustrating rental. 0

      *This review only covers the main story mode on PS3*This game feels like it was rushed: poor optimisation for loading, simplistic-yet-infuriating AI, half-baked story and uneven pacing all culminate in potentially ending the chances of having another true story-driven (no pun intended) driving games, which is the biggest disappointment.While the length of a game should not judge the competence of a game, NFS the Run fails to deliver enough engaging moments in the 6 hours I spent through the stor...

      0 out of 0 found this review helpful.

      Sadly this NFS game isn't any good... My darkzero review 0

      2011’s holiday Need for Speed (NFS) title has a lot to live up to after EA allowed the guys are Criterion Games to make the brilliant NFS: Hot Pursuit. Black Box has the task of trying to beat that, but their last NFS game was the somewhat disappointing NFS: Undercover. This time around they’ve decided to do something different by ignoring their street racing racer boy scene, and instead picked more of an adrenaline-rushing cinematic movie experience that is sometimes enjoyable, but mostly a dra...

      0 out of 0 found this review helpful.

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