The NBA 2K11 demo has been released on XBL to my surprise. This game has absolutely snuck up on me this year. It's one of my favorite sports game series of all time though, and I may go as far to say it's one of my favorite video game series' in general. Needless to say I was excited to try out this years product, so here's some points that struck me having played through the single-quarter demo probably a dozen times now.
Animations
The animation of the players this year is a step up. If I had to choose one word to describe it, it would probably be "flowing". Every little detail like a guy planting his foot to pivot or change direction, closing out on shooters, crossovers, spin moves, passes, etc. all just seem to flow seemlessly into each other. It gives the game a really natural feel and it looks a lot like watching a real game on TV. The individual jumpshot mocap that 2K has been doing for several years now continues to impress. Kobe's J looks more like Kobe's J than ever. It's not just one animation though either. Depending on what situation Kobe's in, he'll throw up a variety of different mocapped shots that when witnessed, make you think "Wow, he'd totally do that exact move in real life". Throughout the years, the signature moves haven't just been limited to star players either, and I expect even more accurate shots from lesser known players as well. Sadly the demo only lets you play as the Lakers vs. the Celtics, so I can't see how deep they've gone with the signature stuff.I guess I'll lump the ISO-Motion stuff in here as well, considering it's animation based. So ISO-Motion is the dribbling system in the game and it's received another overhaul. It's honestly hard to wrap my head around every year due to the constant evolution, but this year it seems pretty smart. The left trigger seems to activate kind of a signature move toggle, which when held, makes it really easy to pull off some sweet stuff with Kobe. Spinning the analog stick makes the player spin. Moving the stick from one side of the player to the other makes them changes hands. It's all very intuative and feels, again, natural. Moving on.
A.I.
I'm gonna be honest, the AI in 2K games has never been super great. Sports game AI in general though has never been great, so I guess it's forgivable. It seems like AI has been improved a good amount here, but not necessarily anything to write home about. The Players seem more aware on both offense and defense, which leads to more exciting action. For example, if you're throwing long passes up court a bunch, the AI is going to start picking off those passes. Also, they will take advantage of defensive lapses rather quickly. In past games, it was always a drag to sag off of a guy and just see him stand there dribbling for a few seconds before he decided to just drive or shoot the WIDE open shot. A bit more decisiveness is nice. Seems like good steps, but can still be improved upon.Physics
Physics in sports games are pretty hard to nail perfectly. It's tough to make two players collide in believable way for example. From what I've seen, 2K11 does a pretty good job of at least being able to seem physicsy. A lot of players crashing into each other are canned animations, but it's done in a way that seems pretty realistic. Player collisions specifically can be pretty brutal this year. If you are standing between Kobe and the rim, don't expect Kobe to just magically slip by and dunk the ball every time like last games. What I've seen more is Kobe either getting agressively swatted, or both players end up in a nasty collision that looks very injury-inducing. New to the collision dynamic is shot collisions. If you're pulling up for a jumper and someone jumps into you, that will often be reflected in a variety of different (sometimes specific) shot adjustment animations. On one shot I took with none other than Kobe himself, he got bumped in midair, landed awkwardly, fell to the ground, and still hit the shot. No foul was called so the game kept rolling and Kobe had to quickly pick himself up and run back on defense. Very realistic looking, and very cool.Presentation
From what I remember, the 2K11 team actually went out to hire a professional broadcaster to help give the presentation of the game a bump up in quality. They seem to have been successful to an extent. Starting a game looks very much broadcast TV style, and is neat to watch. Having no audio commentary in the demo, it's tough to tell if that was a much improved aspect, but last years game went above and beyond in this aspect. I expect more progression on the commentary front this year. I'm sad that they've chosen to still not include proper player introductions, but that's a minor issue. I'm going to lump graphics related things into this topic because I'm the writer of this thread and I can do that. From what I can tell, the graphics engine remains the same again this year. I look forward to the year that 2K builds new graphics from the ground up, but there's really no reason to complain about what's here. Player faces have been further refined, although Ray Allen still looks like a turtle. Jerseys look great, as do the heavily animated crowds and life-like arenas. All this just comes together and makes the game look incredibly real. If there was an option to turn off the player indicator below their feet, I'm convinced that upon seeing the game play at a slight distance, many people would easily find themselves in a panic to figure out why they didn't know their favorite basketball team was playing that night.Other Stuff?
The menu music sounds good. I have no idea who sings any of the tracks that play in the demo, but they're good. Dunking! the dunking deserves a section all it's own, but alas. Dunking seems really life-like this year though. Different directions on the Right Stick still throw down different types of dunks, except it actually feels responsive this time. In past games, you never felt like you had a lot of control of which dunks you'd throw down. On top of that, they felt floaty the past few games. This time, every dunk really feels powerful and like something the player could actually do. It's a great feeling to dunk this year, and I can't even wait to try out the big gun leapers in the full game.There's probably heaps of things I'm forgetting, but I want to go play some more. Can anyone else not wait to see how godly the Blazers will be in the full game?? :P
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