When we feel that recreationist urge to flex our mad mercantilism it is important to know that Marco Polo exists. Essentially an early "Tycoon-type" game with janky pixels and FMV glory, Marco Polo threw the player into an open-world sandbox version of the 13th century Middle and Far East. As difficulty progressed with eastern travel, The Holy Land and it's attributed strife acted as the starting zone while Peking was an end-game area. That is if the player wanted the game to end which, by no means, did it have to.
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