Something went wrong. Try again later
    Follow

    Kane & Lynch 2: Dog Days

    Game » consists of 10 releases. Released Aug 17, 2010

    Kane & Lynch 2: Dog Days makes a notable switch of the titular duo, with James Lynch now taking up the role as lead protagonist over Kane. However the two are still once again forced to endure a hail of gunfire as they find themselves embroiled in Shanghai's criminal underworld.

    Why Everyone Should Play Kane & Lynch 2

    Avatar image for deactivated-64ba3d2213a4d
    deactivated-64ba3d2213a4d

    549

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 0


    Okay, let me start this by making on thing very very clear.

    Kane & Lynch 2 is not a great game. Hell, it's barely a good game. The story isn't particularly interesting, the gameplay is solid but generic, etc etc. It's pretty much the definition of "okay."

    That said, everyone should play it.

    And the sole reason? The graphics.

    Far be it for me to be the person who judges games for graphics rather than gameplay, but what Kane & Lynch 2 does graphically isn't just good looking (in fact, at times it looks intentionally shitty) but it's important for our industry as a whole.

    Kane & Lynch 2 marks one of the few really innovative uses of an art style in this generation. Most of the games have been "SUPER HIGH RES TEXTURES" this and "4 BAJILLION POLYGONS" that. And don't get me wrong, there have been other games that have tried art styles that have been great too such as Mirror's Edge's utterly stunning use of primary colours, or Borderland's unique blend of hand-drawn textures and current generation shading techniques.

    So what does Kane & Lynch 2 do graphically that makes it so different and interesting? Why is it important? The first is easier to answer. K&L2's entire game takes place through the eyes of neither Kane, nor Lynch. It is all shown through the low-quality camera lens of a third nameless protagonist (who is never actually interacted with bar one scene in the game, which is kinda weird.) The direct result of this is some crazy filters and a really strange camera shaked that doesn't follow the character you control properly (on purpose) and an very gritty and often brutal game in a way no other game has done. The brutality isn't always portrayed by what you see, but often by what you don't see. Yes, there's a scene where you see Lynch naked, being cut open many times by a utility knife, and yes, that's pretty brutal. What is more brutal though is knowing that you've seen that but that when you shoot someone in the face the game refuses to let you see it. It all gets pixelated and the game lets your imagination fill in the blanks. Comparing what you can't see to what you've already seen allows your imagination to assume the worst, that you have done horrible horrible things to this person with a single bullet.

    There's more than that too, K&L has a bag of great filters and it knows when to use them. When you get shot the screen pixelates and gets covered in artifacts as though the camera recording it was breaking. Also, natural light sources break and smear across the screen, again adding to this idea that the entire game is filmed via the camera of some third unknown character.

    I feel that this is important to the industry because it IS something new. In an industry that is largely growing more and more stale by the year, at least graphically, more and more developers NEED to try to make their games stand out more. K&L2 is not a game you would ever mistake for something else. You won't ever look at it and go "Oh, it's uh...you know that third person shooter...Uncharted?" because it looks nothing like anything else in the genre.

    The game itself is not great, and is super short as well, but everyone should see these graphics on their TV or monitor in motion, when being directly manipulated. If the games industry is ever going to catch up with the movie industry in terms of storytelling (or even surpass it as interaction allows it to), it needs to embrace more alternative art styles that fit stories better. Just making a game look as high quality as possible should not be the focus, making them look as fitting for the story should be.

    Anyone else agree with me? Or is my crazy rant just my opinion and nothing more? ;p  
    Avatar image for deactivated-64ba3d2213a4d
    deactivated-64ba3d2213a4d

    549

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 0


    Okay, let me start this by making on thing very very clear.

    Kane & Lynch 2 is not a great game. Hell, it's barely a good game. The story isn't particularly interesting, the gameplay is solid but generic, etc etc. It's pretty much the definition of "okay."

    That said, everyone should play it.

    And the sole reason? The graphics.

    Far be it for me to be the person who judges games for graphics rather than gameplay, but what Kane & Lynch 2 does graphically isn't just good looking (in fact, at times it looks intentionally shitty) but it's important for our industry as a whole.

    Kane & Lynch 2 marks one of the few really innovative uses of an art style in this generation. Most of the games have been "SUPER HIGH RES TEXTURES" this and "4 BAJILLION POLYGONS" that. And don't get me wrong, there have been other games that have tried art styles that have been great too such as Mirror's Edge's utterly stunning use of primary colours, or Borderland's unique blend of hand-drawn textures and current generation shading techniques.

    So what does Kane & Lynch 2 do graphically that makes it so different and interesting? Why is it important? The first is easier to answer. K&L2's entire game takes place through the eyes of neither Kane, nor Lynch. It is all shown through the low-quality camera lens of a third nameless protagonist (who is never actually interacted with bar one scene in the game, which is kinda weird.) The direct result of this is some crazy filters and a really strange camera shaked that doesn't follow the character you control properly (on purpose) and an very gritty and often brutal game in a way no other game has done. The brutality isn't always portrayed by what you see, but often by what you don't see. Yes, there's a scene where you see Lynch naked, being cut open many times by a utility knife, and yes, that's pretty brutal. What is more brutal though is knowing that you've seen that but that when you shoot someone in the face the game refuses to let you see it. It all gets pixelated and the game lets your imagination fill in the blanks. Comparing what you can't see to what you've already seen allows your imagination to assume the worst, that you have done horrible horrible things to this person with a single bullet.

    There's more than that too, K&L has a bag of great filters and it knows when to use them. When you get shot the screen pixelates and gets covered in artifacts as though the camera recording it was breaking. Also, natural light sources break and smear across the screen, again adding to this idea that the entire game is filmed via the camera of some third unknown character.

    I feel that this is important to the industry because it IS something new. In an industry that is largely growing more and more stale by the year, at least graphically, more and more developers NEED to try to make their games stand out more. K&L2 is not a game you would ever mistake for something else. You won't ever look at it and go "Oh, it's uh...you know that third person shooter...Uncharted?" because it looks nothing like anything else in the genre.

    The game itself is not great, and is super short as well, but everyone should see these graphics on their TV or monitor in motion, when being directly manipulated. If the games industry is ever going to catch up with the movie industry in terms of storytelling (or even surpass it as interaction allows it to), it needs to embrace more alternative art styles that fit stories better. Just making a game look as high quality as possible should not be the focus, making them look as fitting for the story should be.

    Anyone else agree with me? Or is my crazy rant just my opinion and nothing more? ;p  
    Avatar image for mr_skeleton
    Mr_Skeleton

    5195

    Forum Posts

    7918

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 15

    #2  Edited By Mr_Skeleton

    The graphics aren't that great, and the whole artifacting things gets old pretty fast, luckily there is only about four hours of game so you might not get tired of it.

    Avatar image for yummylee
    Yummylee

    24646

    Forum Posts

    193025

    Wiki Points

    0

    Followers

    Reviews: 88

    User Lists: 24

    #3  Edited By Yummylee

    Considering how short it is, and cheap as well, I'd endorse everyone giving it a go. I also really quite liked the game as a whole, though even I can see very clearly why some (a lot of) people would find it be terrible.

    Avatar image for aetheldod
    Aetheldod

    3914

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #4  Edited By Aetheldod

    Agree that stylized games are a good , which is what worries me about what LA Noir has done , the mocap is impressive ( and helps the game's gameplay) and all but I wish that it doesnt become a crutch for developers and they end up making all games realistic , at least in chracter designs and aesthetics.

    Avatar image for onarum
    onarum

    3212

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #5  Edited By onarum

    I would love to play, just don't wanna pay any money for it, if I ever find it for like 5 bucks or something I might give it a try, I just won't pay more then 10 dollars for something I can beat on a single sitting.

    Avatar image for smitty86
    smitty86

    708

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #6  Edited By smitty86

    The look of this game was the main reason I was excited for it. Really amazing stuff. But man, that gameplay is pretty bad and never really changes at all. I say everyone should just watch the amazing trailers they did and save themselves the trouble.

    Avatar image for lordxavierbritish
    LordXavierBritish

    6651

    Forum Posts

    4948

    Wiki Points

    0

    Followers

    Reviews: 7

    User Lists: 6

    #7  Edited By LordXavierBritish

    Can't I just watch someone else play Kane & Lynch 2 for a few minutes?

    I don't think it's really necessary for anyone ever to play Kane & Lynch 2.

    Avatar image for hitmanagent47
    HitmanAgent47

    8553

    Forum Posts

    25

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #8  Edited By HitmanAgent47

    Graphics are good, for the pc version. But it's like a 4 hour game and completely uninnovative.

    Avatar image for daiphyer
    daiphyer

    1618

    Forum Posts

    24

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 4

    #9  Edited By daiphyer

    I enjoyed the game enough to replay it with a co-op buddy just for the achievement. The shooting mechanics were solid, and movements weren't sluggish like most modern TPS. It's just a shame that everything else in the game sucked.  The graphics were ... new. I really liked it at first, but at times it'd get on my nerves. And I don't ever want to play that stage where they both get tortured, ever again. Not jumping from point to point, I believe the graphics were well done, and the title screen/menus were genuinely great. 

    Avatar image for marcsman
    Marcsman

    3823

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #10  Edited By Marcsman

    No and you cannot make me.
    Avatar image for hexogen
    hexogen

    802

    Forum Posts

    3477

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 7

    #11  Edited By hexogen

    I've seen most of the trailers, the quick look, and the video review of K&L2 and I think that's enough to get what they're going for with the visual style. I don't think I'd get anything more out of actually playing it. The visual style is neat, but nothing else about the game looks even remotely interesting. I'm all for games trying out new things artistically, but it needs more than just that to be a must play--for me, anyway.

    Avatar image for gunstarred
    GunstarRed

    6071

    Forum Posts

    1893

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 10

    #12  Edited By GunstarRed

    No. It's a shit game, worse than the first. The fancy filters and fucked-upness  doesnt hide that underneath its a pretty awful looking game and   watching  videos of it on youtube for 5 minutes is a far better option than playing through it in full. although that said... thats only about 15 minutes longer.
    Avatar image for applet0n
    applet0n

    702

    Forum Posts

    82

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 0

    #13  Edited By applet0n

    @Protome: Sorry for digging up an old thread, but I am completely with you on this one. K&L2 is one of those games that were it not for one aspect, I would have trouble recommending it to anyone. The graphics are unique, and I really loved the style of the presentation (I felt it fit neatly in line with the brutality of the game's story).

    Avatar image for predator
    predator

    390

    Forum Posts

    832

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #14  Edited By predator

    I like both games but the ending in K&L2 is awful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.