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    “Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.

    Suspension of disbelief.

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    reisz

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    Edited By reisz

    I am enamored of personal game projects.

    In the same way my favourite pieces in any collection of concept art are the hastily sketched images drawn on napkins or receipts where an idea is it's most primordial. I enjoy exploring someones personal game project for the same reason, the feeling that an idea has had such an effect that the developer/artist/coder has just had to get it out, it seemingly has more life to it then a highly finished AAA title made by a team of dozens or more.

    RPS' Live Free, Play Hard feature has brought several soulful games to my attention, but nothing like this before.

    Asphyx

    This is suspension of disbelief at it's most pivotal, it's the main mechanic. If you can't suspend your disbelief in even some tiny way, you can't even play this game as it was designed. No lives, no health bar, no breath counter, you can't even die. Yet if you let yourself play it the way it was designed it will have your heart beating like nothing else (Except maybe that sensory deprivation submarine game with the Gas Mask)

    There are a lot of mega simple indie platformers out there, but as far as original ideas go, this is pretty damn novel.

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    reisz

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    #1  Edited By reisz

    I am enamored of personal game projects.

    In the same way my favourite pieces in any collection of concept art are the hastily sketched images drawn on napkins or receipts where an idea is it's most primordial. I enjoy exploring someones personal game project for the same reason, the feeling that an idea has had such an effect that the developer/artist/coder has just had to get it out, it seemingly has more life to it then a highly finished AAA title made by a team of dozens or more.

    RPS' Live Free, Play Hard feature has brought several soulful games to my attention, but nothing like this before.

    Asphyx

    This is suspension of disbelief at it's most pivotal, it's the main mechanic. If you can't suspend your disbelief in even some tiny way, you can't even play this game as it was designed. No lives, no health bar, no breath counter, you can't even die. Yet if you let yourself play it the way it was designed it will have your heart beating like nothing else (Except maybe that sensory deprivation submarine game with the Gas Mask)

    There are a lot of mega simple indie platformers out there, but as far as original ideas go, this is pretty damn novel.

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    deactivated-5f39c75856922

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    That was pretty cool. Reminds me of playing imaginary games when I was younger. Also, I realized how terrible my lungs are.

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    reisz

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    #3  Edited By reisz

    @CosmicBatman said:

    That was pretty cool. Reminds me of playing imaginary games when I was younger. Also, I realized how terrible my lungs are.

    I got that same feeling, "The floor is lava!" that sort of thing, it's not nostalgia in the way I would have expect from a pixelly side scroller. I ended up compulsively holding my breath once things started to go wrong with those falling platforms, I don't recommend that particular playing style.

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    #4  Edited By ShaggE

    That was really fun. I'm lightheaded now, but it was definitely worth playing, despite the "generic art game" background messages.

    would really like this, I think.

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