Something went wrong. Try again later
    Follow

    Hunted: The Demon's Forge

    Game » consists of 11 releases. Released May 31, 2011

    Two mercenaries, E'lara and Caddoc, go in search of an artifact that Caddoc had a vision about that could save humanity or threaten its survival.

    mrmcjerk's Hunted: The Demon's Forge (PlayStation 3) review

    Avatar image for mrmcjerk

    Embarrassing.

    I wanted to love Hunted, I really did. It's right up my alley. Swords, demons, inappropriate female armor, Lucy Lawless - hell, I preordered it and took a day off from work. The back of the box said "co-op perfected." Oh man.

    So you're Caddoc or E'lara, demons are invading, and it's time to A) kill them and B) earn some bucks. The two mercenaries have an easy, slightly competitive friendship that is, frankly, a lot of fun to watch. Caddoc, the bald human mercenary, is a careful tactician in character (even though in combat he uses rage powers, so there's that) played off of E'lara's bloodthirstiness and greed. It's an interesting role reversal. They sound good and play off each other pretty well. Lucy Lawless voices a scantily-clad magical princess, which is always a bonus. And now I'm out of nice things to say about this game.

    I can understand "drab" in games. It's worn, war-torn, and generally unpleasant. But combining drab with dark just hurts. And not dark like 'dim the mood lights we're fighting in a dungeon.' Dark like 'I'm maxing out the gamma on my tv to see what I'm doing.'

    Playing co-op in this game is an absolute headache and chore. Playing split-screen creates a giant bar on either side of your TV, reducing the usable area by 1/3. Although this preserves aspect ratio, it shrinks the action to miniscule sizes.

    Online is even worse, at least on the PS3. It uses Gamespy technology for its networking. This rage-inducing protocol makes voicechat absolutely unusable. Stuttering, echoes, clipped off words, poor pickup... And that's if it works, which is only half the time. The rest of the time, nothing. Dead silence.

    I was embarrassed with this game. If the voicechat was functional, if the game didn't require me to make adjustments to my TV's settings, it may have been better. What an absolute waste.

    Other reviews for Hunted: The Demon's Forge (PlayStation 3)

      Getting by with a little help from a friend 0

      You have to feel at least a tiny bit sorry for Hunted: The Demon's Forge. The developer, inXile Entertainment, doesn't have a lot of big games under their belt, the only ones being A Bard's Tale from 2004 and the canceled Hei$t. The publisher, Bethesda, so far has had a spotty track record with their games from the okay-ish Wet to the meh Brink and the horrible Rogue Warrior. The release date? The week before E3 where everyone will be talking about the big games, the surprise announcements and n...

      3 out of 3 found this review helpful.

      Hunted: The Demon's Forge review 0

      For games like Hunted: The Demon's Forge, it really makes me have to re-evaluate what it means to play a new game based on a popular older one. After all, when you have a game like this that essentially takes the combat system of Gears of War and gives it a fantasy genre flavor, how could it not at least be great? But the thing is, Hunted: The Demon's Forge is actually pretty mediocre; even if it did imitate from the best.The problem wasn't necessarily that playing a Gears of War game with sword...

      0 out of 0 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.