I'm not nuts about it. I'm finding two things to become clear.
1) They're not clear, visually. I have a very hard time in a lot of maps immediately assessing where I am and what direction I'm facing. It's a problem and it relates to the somewhat 'labyrinthine' approach they've taken with a lot of the maps this time around. Eg. the new version of Midship is one of the most visually muddled in the game and despite being a damn circle I have a very hard time identifying where the conflict is taking place and how to get there. To contrast this with classic Midship, it was designed with clean lines, a clear sense of space and paths around the space are easy to recognize by virtue of that.
2) They are friggin labyrinthine while still wildly open. The number of paths and sight-lines are SO numerous it's hard to identify where a threat is and what actions it might take. This is frustrating and undercuts what made Halo games as tactical as they were, which is the importance of territory control. When you're accessible from 3 to 6 vantage points almost no matter where you are it forces constant movement/adaptation. Now that sounds like a good thing until I realized it's not adaptation based on control, placement or tactics, but based on lack of information and simply trying to catch someone unaware. It's further highlighted by this being the longest range/most precision aiming focused Halo game to date.
In all previous games it was pretty damn hard to reliably catch people unaware. Spaces were clear, spacious at times and had easily identifiable sight-lines. That is very much not the case in Halo 5. I've found too much success comes from hyper aggressive play with no tactical thought.
As people play more and more these problems will be managed more, but I feel they're too core to the map design to really be ironed out by smart play and map knowledge alone. It's a real bummer.
Anyway. Overall I do like the game. Not every map suffers from this stuff and the new features (clamber, boost thing) are very cool and keep things fresh. ADS I could take or leave, it does increase accuracy but being hit takes you out of it super fast. So yeah. I hope I jive with these maps as time go on but they are grating on me at the moment.
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