@plan6 said:
@north6 said:
@sethmode said:
@plan6 said:
@north6: sex as a mission reward is super gross. It is on par with “if I give some enough gifts they will have sex with me“ as a game mechanic. There is no magic series of tasks one can due to get another person to bang them.
Yes, it's hard to imagine how so many capital G "Gamers" ended up being some blend of nice guy asshole or incel with rewards like this so rampant in games for so long (and still).
Still not sure i understand the objection to this as a component of a mission, reward or otherwise. Would sex be better portrayed through the main story route?
Yes. Sex happens between consenting people when they decide they want to have sex with each other. Not because someone did all the things on a check list. Setting it up as a "Mission reward" or pay off when you give a female character enough gifts is a terrible way to model relationships. It makes a game mechanic out of the sexist theory that if you take a girl out on a date enough times, she will "Put out" or "Give it up."
Maybe this is a structural, or esoteric argument communication issue? I'm making two assumptions that you hopefully agree with. If not, then we probably don't have any basis to start from.
1. Despite almost all historical evidence to the contrary - Video games can effectively use sex to further a narrative. This is irrespective of how they choose to implement it.
2. Video game designers have to work within certain constraints. Barring some revolutionary design breakthrough, they have certain tools to use. Missions, (yes, with flags that are set ingame by completing certain tasks) are among them.
With those two assumptions in mind, I would argue that it is far more possible to create an interesting narrative where sex is used by allowing the player to have *some* agency in who, or how this might occur. The alternative is essentially a movie, where the player is forced into whatever narrative is pre-ordained. This isn't necessarily a bad thing, TLOU2 uses this to some positive effect (without going into spoilers). By definition, allowing the user any agency in this would *have* to be allowed with a mission. As I said in another post, there aren't a lot of great examples of this, but the closest I can come up with are Mass Effect/DA. This can absolutely be done more effectively.
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