I'm currently rank 15 and there's a lot of the game which may seem very intuitive to players of the original Division but which is a little obscure and/or not particularly well explained. Even if you have played the original (as I did, briefly) some of this stuff might not immediately be obvious, so let's help one another out and share some knowledge;
- All co-op progress carries over except control points. If you take over a control point in a coop game, when you return to your game it will be back under enemy control. It's worth noting that if you've looted the supply room of a control point in a different game, it will not be restocked when you do it again in your own.
- Supply rooms in control points are replenished each day, assuming you've provided the control point with enough resources. Keep them stocked up and there's a nice loot/xp reward.
- If you look at the resources on the map, they're colored red, white, and green. If they're green or white then the NPC's from the control point will routinely go there to gather the resources (you might occasionally bump into a friendly patrol that's "transporting water" or whatever) but if the resource is red then you need to go liberate it personally. Liberating the red resource points ultimately means you need to donate less resources yourself.
- Don't instantly junk all your old loot! A lot of the projects in the settlements require multiple items to be completed, and doing so will unlock blueprints and a nice chunk of XP.
- Side missions scale to your level, so don't feel the need to fully clear a zone before you move on to the next one. It's worth completing the first 5 or 6 story missions at the beginning of the game as each one will unlock a new feature (darkzone, PVP, crafting, shooting range, etc)
- When spending SHSD points on perks, the best ones for new players are the accolade perk (which gives a bunch of XP for killing enemies) and the restock perks, which will automatically stock you up with armour and grenades.
- If you're playing solo then the drone is one of the best skills, as it will flush enemies out of cover and essentially flank them for you.
- A lot of the low-level crafting blueprints are easy to make mods which can be applied to a wide range of weapons. It's worth throwing together a bunch of them just to give yourself some options. They scale, so a mod you make at level 5 will still be good at level 15.
That's all I have for now, but any other advice or tips are welcome
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