For me, I love each of them almost equally for different reasons. So I will award them with the following:
Bastion: The OG Award - Without Bastion there is no Supergiant and any of the following games. It established Supergiant as a key indie dev and really defined the overall style of all their games to follow. Jen doing the art, Darren doing the music, Logan establishing himself with godlike VO; all of these elements have carried into the next games in some fashion as the core and heart of SG Games. Plus Bastion is the most similar to Hades with varied combat styles and action, so Hades has Bastion (and to some extent Transistor and Pyre) to thank for its addictive gameplay.
Transistor: The Aesthetic Award - I think Transistor has the most cohesive and immersive world of any of Supergiant's games. The art direction combined with the sound effects and music really drew me (and I think many others) into the world with relative ease and maintained its aesthetic throughout better than any other title from them.
Pyre: The Best Music Award - When comparing the entire soundtrack to Pyre against any other soundtrack from Supergiant's OSTs, I think Pyre takes the cake without a shadow of a doubt. Pyre's OST has tons of range, and also was really the first time Darren went absolutely buck wild with some of the choices. I highly recommend a listen to Dread Design and Thrash Pack back to back to get an idea of what I mean. I also love Pyre's gameplay and story and still wish it had online multiplayer, tho Steam Remote Play works alright from time to time.
Hades: The Magnus Opus Award - Hades is that masterpiece shit, you feel me? From the first day in early access I could tell this game had a ton going for it and I got to live through 3 years of early access Christmas that felt like it would never end, but in a good way. Hades takes lessons from all 3 of SG's previous titles and weaves them into a beautiful tapestry of incredible gameplay, story, VO, music, art - EVERYTHING rips from start to finish.
Supergiant is easily my favorite developer today and has been probably since Transistor in 2014. Once I understood the level of quality to expect from them game after game, I was in. And I've only become more and more enamored with their games since.
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