In a public statement, Sony Interactive Entertainment announced it would be laying off approximately 900 workers worldwide attached to its game developing and publishing divisions. As per their statement, SIE London Studio is being entirely shut down with Firesprite also being hit with major downsizing. London Studio and London Studio have recently been closely attached and connected with PlayStation VR and PlayStation VR2, though virtual reality were not a complete representation of their gaming output.
Insomniac Games, Guerrilla Games, and Naughty Dog, Inc. all have confirmed that they have also been impacted by these cuts with Insomniac publishing the following statement on their official Twitter account:
The cuts to Guerrilla are reportedly around the 40 mark or about 10% of the studio's working staff. Several sources have confirmed that the cuts have also coincided with numerous game projects being canned, with Jason Schreier reporting that a "Twisted Metal live-service game that was in development at UK-based studio Firesprite" was one of the projects to get the axe. What is an unfortunate reflection of the importance of workplace regulations, Sony's own press release is a perfect encapsulation of the different layers of regulations regarding workplace layoffs in the United States, Europe, and Japan:
For those unaware, due to regulations, when cuts do happen, Japanese workers are given a flat three month’s severance as the regulatory minimum. Sometimes you will see corporations offer stock benefit packages with severance, but that is a best case scenario. Also, with insurance, your benefits are basically gone and you often need to rely on national programs to fill the void.
Sony as a company has been signaling that cuts were coming for a while, though, its gaming investments were not the issues as reported in their last 2023 shareholder meetings. Gaming saw multiple positive revisions in terms of raw revenue, but that was not enough to off-set Sony's financial services division plunging by 61% during the first quarter of 2023 and a a 6% decrease in revenue in its movie division. That said, Sony's movie division does seem to be turning the corner for 2024. Sony's technology and non-gaming hardware divisions have been struggling for years, their investments in cloud processing are still failing to take off, and while gaming has been a growing portion of their company portfolio, that's becoming and issue as sales of consoles plateau on the PS5. Likewise, Sony's operating income for its game and network service is decreasing, to be specific, SEI's operating income fell from ¥86.1 billion ($574.5 million) to ¥30.1 billion ($200.8 million), which is likely why they felt compelled to make moves on studios that turned out massive successes last year.
One of the most uncanny things to come from this are images of Jim Ryan visiting London Studio during his farewell tour as he gears up for a full retirement less than a week ago.
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