The PlayStation 5 was impossible to get when it launched, at least for MSRP. I really wanted one but I refuse to deal with scalpers and despite diligently checking links and making many efforts I did not manage to snag a launch unit. Instead I just looked at the rave reviews for Astro’s Playroom and Miles Morales and tried not to let FOMO stop me from appreciating my Xbox Series X, which had graphics just as shiny as the PS5’s.
I ended up getting my PS5 about 2 months later in a Gamestop bundle that included an extra controller and a couple of games that I wanted. The online retail experience wasn’t great, but I was very excited to hook the system up, and unlike the Series X it really did have that new game console feel. The PS5 is extraordinarily ugly; it looks like some abstract sculpture from the 90s that didn’t quite come out right, but it looks like no other game console either. The controller also has a sort of retro-future look, and all kinds of fancy features. The UI seems optimized for 4K screens, and is a slick Netflix style menu that’s both distinct from the PS5’s and cool in its own way. There are all kinds of bells and whistles on the thing, from its haptic feedback and adaptive triggers to the concept of “game cards” and being able to jump directly into a mission from the home screen, something I have never done and will probably never do because it’s not the way I engage with games.
I played my PS5 a ton after I first got it. I platinumed a number of games and sampled more. I found Returnal at least interesting and loved Ratchet & Clank: Rift Apart. Astro’s Playroom was one of the best pack in games not made by Nintendo, and showed the incredible potential of the Dual Sense that no other game I’ve played has come close to matching.
Then I started having some hand pain when playing PS5. I’m still not sure what caused it, but it eventually started affecting other parts of my life so I stopped using the console for a while. Though it hasn’t recurred since then, probably in part because I’ve switched my grip on the controller, it seriously cooled me on the console. Because of the controller issue, and the backwards compatibility issue with Assassin’s Creed Syndicate (since, apparently, patched) I took to playing less graphically intensive games on my old PS4 Pro and multi-plats on my Xbox Series X. This was exacerbated by other early PS5 issues, like few cheap options for expanding the paltry storage, and many of the most anticipated exclusives getting delayed. In general it felt like the PS5 had a lot of ‘teething’ issues.
Now, two years after launch, the PS5 feels like it has hit its stride. While the majority of the biggest games have been cross-generation (including Gran Turismo 7, which still surprises me given how associated that series is with cutting edge graphics) and Sony has pretty much committed to putting its biggest games on PC after a delay, the PS5 has built a strong stable of first party software, with few missteps like early PS4’s Knack, The Order:1886, and Driveclub. It also has a very strong lineup of indies and semi-indies, including recent games like Stray and RollerDrome. PlayStation Plus vanilla continues to be a good value, though the expanded version has been a bit of a disappointment, especially if you cared about the PS1 and PSP offerings, which are downright anemic. And of course Sony’s management continues to make anti-consumer moves and just generally misunderstand both its own brand and the way the video game market is headed. The shut down of Japan Studios was a real personal blow, especially since Astro’s Playroom was such a home run (though that particular team was apparently left intact.)
But the PS5 itself seems to be in a good place and really poised to hit its stride. A strong library of games, storage prices finally coming down, a UI that’s not great but is pretty functional, and apparently soon a new slim model that will hopefully be less of a massive eyesore. I’m also excited about PSVR2, which will hopefully achieve the promise that PSVR had, though it’s a real bummer that the earlier system’s VR games won’t be backwards compatible. I had fun with the PSVR, even when the move controllers weren’t quite up to the task, and I’m excited about a less cumbersome system with better controls.
I won’t say that the PS5 has been disappointing in its first two years, it’s certainly been popular to the point of being difficult to obtain (though it now seems possible to get with a little bit of work watching for availability) and it has a strong library of games already, even not taking the backwards compatibility into account. But I will say that I haven’t played it as much as I expected, mostly due to the storage issue and the fact that it took me awhile to adjust to the new controller. Speaking of that controller, the Dualsense has so far proven to be more gimmick than anything else, with only Astro’s Playroom really wowing me with it, and the new touted UI features like activity cards and game guides have been a total bust for me personally. The system still feels a bit new to me, not like a comfortable old friend yet. I’m hoping with the continued building of a strong library and the introduction of PSVR2 that the PS5 will really cement its place and reach its potential.
And goddamn it Sony, if you’re going to put classic PS1 games on the thing (Which I really want you to do) stop with the drip feed!
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