I finished the game tonight. I actually thought it came together very nicely and I really enjoyed the end game. I did hit some weird bugs in the bayou section including one that may or may not have been an actual bug that forced me to replay like 30 minutes of the game (I think an interface item was missing but when I went back it turns out it just changes in that section so you have to click the boat to leave the Duck Blind and maybe I missed that the first time? Either way it's dumb that they changed it for that one section. I definitely had some very bad bugs with the bayou navigation stuff including one that flipped the screen and zoomed all the way in and made it almost impossible to navigate.)
I don't really agree with @allthedinos criticism because I think it would have been a betrayal of this game's whole vibe to wrap everything up neatly. Of course it's all messy with loose ends by the end (though I think all the major storylines get wrapped up, not actually sure exactly what he's talking about except some minor stuff.)
I really loved how grimy this game was and how good the writing was. I also think it did a fantastic job merging text adventure and point and click. I think it doesn't quite beat out Citizen Sleeper for me for best adventure style game I played this year (Though CS is more of a visual novel with some tabletop RPG elements) but it's in the same conversation and I loved both of them.
This is the rare game that lived up to the hype for me.
I was genuinely sad when LeBlanc died. That guy was both a totally obnoxious asshole and possibly the nicest person in the game outside Catherine (And maybe Dallas, who was also a good dude.) Also it's pretty ballsy how the climax of the game is just right there on the cover art.
In some ways there's just not much to talk about in the specifics because this game is so much about tone and feel rather than the actual story or even the characters. It's more than the sum of its parts because all the aesthetics and even the gameplay work together to really just set a consistent tone, which makes it immersive even though it's a text adventure/point and click.
I love it and I'm definitely going to buy a copy at some point just as a tip to the developers. I may even try another play through or just messing with the chapter skips. Wish you had more than three save slots available though! Branching games should always have a ton of save slots!
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