As for him being petty? Well I don't know all the facts but coming from the perspective of a creative: if I was commissioned to make art for something, delivered some great vibrant looking pieces and then the client went ahead and desaturated all the colors making it look flat and lifeless then yah I too would be pissed and would not want to work with them again. Your art represents you and your abilities. You don't want to have poorly mixed audio associated with your name because that can hurt you in the long run. So I think he has every right to be upset about it - but once again, without all the details it's hard to say where the blame really lies.
Since I brought up "petty", I feel it's worth responding directly. I no longer do this even as a hobby really, but I refer to my past as a music critic more often than I should for somebody that never did much with that other than randomly wind up as a quote in a NY Times bestseller years after I'd hung up the keyboard (wow!). Especially since, as an employee, I was uniquely horrible. In four years of writing for a Metacritic and Wikipedia worthy publication, I turned in a review when asked for precisely never. I was more likely to turn in a review for something I'd never been asked to review - or something the publication had reviewed which I wanted to offer a counterpoint for - than I was to handle my assignments punctually.
Which is to say that I hated when my reviews would get spiked, either to a point that they'd be published days if not weeks after they were relevant or plain relegated to our internal messaging system's lore book as another writer got tasked with covering the album and cranked out a perfectly good review in days if not hours. That was the price I paid to do what I thought was right for my workflow, and I was always humble about it (except, again, when I pushed for a counterpoint review) because I knew I was a problem for my coworkers let alone my editors. The editors wanted my words, and the coworkers wanted the assignments I got - what good are the words if they don't exist, and how valuable is the high value assignment if it gets delivered to the guy who never delivers on time?
When I say "petty", I mean that Gordon appears to have presented how this situation unfolded in a disingenuous manner. I don't begrudge Gordon wishing his work were presented the way he wanted, but we know now how that work was produced and that he's as much to blame for that as anyone else. We know that the music sounds good in the game, why it sounds good in the game, and why what sounds good in the game wouldn't necessarily sound good in real life (RIP MIDI files). I've watched Mick's GDC talk on the music from DOOM 2016 three or four times and appreciate just how minute his attention to detail was on those tracks, how specific his love for that project was.
For a variety of reasons, he didn't get to have the all-encompassing control over this game's music as he did that game's. A good deal of that likely owes to the success of his previous work, and with that probably comes an equal amount of pride in that previous work and disappointment in the presentation of the current work. But if he had a deal with the guy that made his music work in the video game to finish what he couldn't or wouldn't for the OST that promised to consumers on a specific date, and then threw that guy under the bus when fans didn't like the end product (without explaining, as he did so eloquently in his GDC talk and Marty did in his Reddit post, why it's a result of the difference between sound files in a video game and sound files in a straight up musical composition and who had access to what) I can't foster a lot of sympathy for him.
Or, art is beautiful, commerce is ugly, and it's almost never fun when the two intertwine.
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