It's a territorial MMO with player-based economy where player progression is inherently tied to taking part in building city communities.
Basically, every player has a "home" that can be anything from a small camp to a mansion, and the way they improve their character is by placing trinkets, decorations, workstations etc etc in their home. If you want to be the baddest berzerker around you need somewhere to show off that dragons head you collected, if you want to be the best Wizard you need a big library with a scrying pool and magical conduit and if you want to be a master smith you need a massive forge and workbench and toolrack.
Now the second layer of the game is that players can choose to become city managers, council members, overseers etc (again requiring specific home improvements). These people have the ability to hire NPCs to perform tasks, like chopping lumber in the nearby forest or scouting around for dangers or guarding the city walls. The higher the level of your council/mayor/dictator the bigger area of influence they control. They can also collect taxes from anyone with a home in their area, and send tax collectors/guards to lock people out of their homes, if they refuse to pay.
Thirdly, the world dynamically spawns events like elves invading the forest, or a cave entrance suddenly becoming accessible, or trolls set up camp in the nearby mountains. These will basically serve as "quests" for the inhabitants of the city, and once resolved will lead to wealth and prosperity for the city (again requiring NPCs to go work the site afterwards).
Ofc, no city will ever be able to control an area large enough to get everything they need, so they will need to trade/fight/ally with other cities to diversify their wares. Which means there are also possibilities for player roles like generals, merchants or diplomats.
It is NOT a survival game where you go out and chop 20 wood and collect 50 stone to make a house. Most of the gathering and crafting is done by NPCs for NPCs, while players mostly will make specialized items where specialized parts/materials, player proficiency and choice ends up designing the properties of the items.
It's an amalgamation of all the games I love with appeal to many different kinds of players.
Log in to comment