For those talking about "oh, it is just a military game and all of those are bad": This goes a bit above and beyond that. Or maybe it doesn't
This came up in chat during the beastcast (?) for some reason. The early modern CoDs (oy) got a LOT of flak for being "fuck yeah, America" and jingoistic and all that bullshit. But... they really weren't. MW2's villain is a straight up US General who orchestrated WW3 and the Heroic Soldiers are kind of fucking lunatics (Price fires off a nuke). MW1 and BLOPS are very much about interventionist practices making things a lot worse (hell, the antagonist of BLOPS2 is just a guy who goes on an Archer-esque rampage after the military gets his sister killed?). I hear AW continued the theme but I am not watching anything with Spacey in it.
They aren't Platoon or Apocalypse Now but they are probably closer to Michael Bay's Benghazi movie with Jim... in a lot more ways than one.
Because that is the thing. Military manshooters are generally about the protagonists. Yeah, you fuck a lot of things up and it is hard to imagine the world being a better place in your wake. But... what do you call your armies in Total War? or the kingdoms plunged into chaos because you couldn't stop schtupping your cousin who happens to be a witch and is plotting to have you killed by your bishop in Crusader Kings 2? Or all the people who got murdered in the heroic assault on the capital where you reclaim your birthright in EVERY SINGLE FANTASY-ISH RPG?
But there is a difference. Because even if the "fuck yeah, America" was very muted when Jim and Max Martini shot a bunch of people it was still a "ripped from the headlines" Based On A True Story dramatization that focused on the Heroic Mercenaries Who Held The Line To Save The Americans and ignored why they needed saving in the first place. And ignored the fate of all the people who were left behind but were known to have helped the Americans.
Which rolls us up to the nu-Modern Warfare. Full Disclosure, I am basing this off of knowledge of the genre, watching a few videos, and using it to fuel a narrative that will lead into the next point. nu-MW got a LOT of flak for taking a pretty notorious modern war crime, The Highway of Death, and re contextualizing it as the Evil Russians being Evil. It is insanely tone deaf but it is the same logic by which Forrest Gump played a pivotal part in so many historical events. It is almost assuredly some intern who checked wikipedia for famous things that happened in The Middle East and said "oh, that will look really cool in our engine. Let's use it". All while getting that Ripped from the Headlines factor.
Its always fun to mock a certain former staff member (and current Twitch Sensation...) for thinking that MGS was "not political" but... he wasn't fully wrong. Commando is a movie about a squad of special forces/mercenaries overthrowing a government. Kindergarten Cop was about sneaking a heavily armed police officer into a school to capture a kid's dad. MGS1 is about a shirtless blonde guy who failed biology fighting another shirtless maybe used to be blonde guy who might be dumber than Kiryu. Yes, there are definitely themes of interventionism, guns in schools, and whatever Kojima read in the news that week. But they really have nothing to say and just use those as a setting in the same way that Neverwinter Nights 1 was about church intervention in local government resulting in a proxy war where former heroes are executed as sacrificial lambs.
Which brings me to Ubisoft. On the surface, yeah, it is more of the same. Division 1 and 2 are about undercover agents with closets full of guns ready to save the world from chaos. Division 2 very much spins that as militias as you work more with civilians and there is the fucking disgusting opening sequence of "Did you have a gun? your neighbor did". Far Cry 5 "both sides"d the concept of doomsday preppers and then outright said the religious militia was right. GR: Wildlands was The War on Drugs coupled with depicting bolvia as a nation of savages with a whacky religion who all are obsessed with coke. Breakpoint is a bunch of weak willed (ostensibly liberal but really libertarian) tech bros getting overrun by a real man like Jon Berenthal and probably were collaborating (never got that far). And now we have Tom Clancy's Heroes fighting fake protesters who are actually an evil conspiracy that needs to be stopped by The Real Government.
Maybe each of those are also just a few idiots who don't understand context. Maybe they just thought "hey, Ace Ventura raised his fist after beating the shit out of that mascot. We should make that a symbol of the evil conspiracy". Wouldn't be the first time they had some truly reprehensible stuff in a game for the sake of drama (remember Velvet Assassin?). But a lot of what makes me lean toward nu-MW "just being stupid" is that CoD kind of has a history of not "being political" while depicting highly political situations. Whereas Ubi have a history of saying they aren't political while saying that militias, often with religious undertones, that are heavily armed are going to save us when evil government agents, a deep state if you will, overthrow the real government and those militias and The Good Guys are going to stop them and save our freedoms.
It is really hard to give them the benefit of the doubt. And with OTHER shitstorms coming out of there and the knowledge that all those towers were very heavily prescribed by a small number of people... it is hard to really see any other rationale for why they seem hellbent on pushing this kind of right-wing conspiracy bullshit.
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