Hello there,
So I have a blog series where I try to rank every game ever, and somehow found myself playing three RPGs at the same time from three different eras: FF6 (SNES), Jade Empire (Xbox), Dragon Quest 9 (Switch), and I found that whenever I came to a new town in DQ9 that I would find myself putting down the game for days if not weeks and I couldn't figure out why. In general I was enjoying the game, but I would walk into a new town find a save and then quit only to pick it up much later. It wasn't until I started really playing the other RPGs that I think I found the reason why, and wanted to examine it with you.
Towns in RPGs really only serve 3 purposes: They give the player a chance to rest and buy equipment, they add lore and move the story along, they offer a place for side quests to level up. I am someone who plays RPGs because I want to get lost in the world, I want to absorb the lore, talk to all the people, solve their problems and then move on. I found that it was easier to move on the earlier the RPG, because quite simply the earlier the game the less space they had to create epic/sprawling/realistic towns. Nowadays, that isn't an issue and developers can create towns with 100s of NPCs who go about their business, many buildings you can go into and look through for items, but I think that this unlocked cap of data has actually made RPGs less engaging.
Lets take a look at the three games here. In FF6 the average town probably has 10-13 NPCs to talk to, 3-4 buildings to go into, and you can probably explore every nook and crevice within a casual 30 minutes. Tien's landing in Jade Empire probably has 15-20 NPCs (7-8 that you can really talk to), 3-4 buildings you can go into, and exploring everything will probably take you about an hour. In DQ9 (which I haven't beat yet) Each town probably has 25+ NPCs, 6-10 buildings to explore, and has roughly taken me over 2 hours to fully explore a town top to bottom.
Now not all these NPCs, buildings, etc are equal either. In FF^ probably 4 NPCs further the lore or give out useful specific info, while others are just filler (40% useful), Jade Empire is probably in the 4-6 (35% useful) area, but DQ9 isn't much better at 7-8 people (25-30% useful). Now this isn't an exact science here, and some players will get more use out of NPCs then I might, but it paints a picture that despite towns and cities getting bigger, the importance that NPCs have hasn't really changed. It also means the time to getting back towards the action is up as well. While I won't get into the nuts and bolts, the quicker you make it through town, the more pressing the story feels because you are marching towards a confrontation or result quicker then if you are loitering in town even longer.
One of my favorite things to do in RPG towns is to search them for hidden items or treasure chests. Obviously these are meant to be found, but not only have the amount of treasure chests stayed relatively consistent through the generations, the treasure inside is actually usually worse the newer the game. While in early final fantasies you were probably more likely to find a potion than equipment, but the few times you did find equipment it was a rush. In DQ 9, I feel the best I find is a mini-medal or crafting material for an item I don't quite have a recipe for.
This post is getting a little long in the tooth, but I wanted to point out my findings and see if anyone agrees with me, that the evolution of towns in RPGs might actually be hurting the genre because it seems like more filler then it was in the past. Now I need to make some things clear, I am actively enjoing all three games that I am playing, so this isn't me trying to justify why I like FF6 over DQ9. Also, I am not really looking for a solution to my problem. I know the solution is to only focus on the important characters or side quests and not talk to everyone, but sadly my brain can't work that way. I was trained by video games hundreds of years ago to explore, to always go left first instead of right for that hidden item. I know I could just do plot point after plot point and beat every game, but I want to be invested in what I am saving as I go along.
Am I just an old man yelling at a cloud, or am I on to something?
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