Not sure if this violates advertising rules on the forums, but it is a free alpha version, so I assume it's okay? Anyway, I spent about 10 minutes in this. It's pretty cool, good job on making this! It probably ran about at 15 fps on my (by this point decidedly mid-tier) GTX 1060, but that comes with it being in alpha. Not sure how much the quality of my PC is related to the performance though, with it working in a browser? It's a cool concept and it could be great for some mindless fun if you refine it, but (perhaps partly due to the low framerate) the thing that you should then chase is exactly what Rocket League does absurdly well, which is the feel of the controls. The weight of the cars and the ball, the movement speed, and the way everything interacts makes Rocket League awesome to play in the first 60 seconds. But then it's also completely physics-based, and there is almost limitless depth in the way the cars and ball interact. Even through all of the competitiveness and toxity of the higher ranks, simply driving around the Rocket League pitch and hitting that ball feels great from minute one through hour 2000 of playtime.
Of course, the brilliant balance that Rocket League achieved with this is the reason it's perhaps one of the greatest games every (in my opinion), and so it by nature is very hard to achieve. But as a lofty goal it's probably what you should strive for within your own scope (depending on where you intend to take this game of course.) Perhaps the ball needs to be a bit more weighty, or you need some kind of straight edge on the baton? Because getting the ball to go where I wanted wasn't immediately intuitive. The baton and the ball just sort of rolled away from each other time and time again, and it was not obvious how to get the timing right to set up a smacking shot. Of course, a higher framerate would've made it easier as well.
Also, when I tried to change the graphics setting to improve the framerate, first the game froze, and when I reloaded the page and tried again, I could get into the menu but the options would always immediately flip back to their original setting (i.e. "shadows" was locked to on). This makes it harder for people to try the game, I imagine, if the problem is not only there for me.
Regardless, great work! Making this is already a very big task. Good luck with the rest of your process.
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