For clarity when I refer to a Cinematic trailer I refer to something that is entirely prerendered and not designed to accurately represent the final game at all. I.e. an opening cutscene trailer an RTS.
The thing that got this thought going for me was the realisation that a lot of people across the internet didn't seem to understand that the Star Wars Eclipse trailer (which is very strong visually) is basically in the same avenue as a Blizzard WoW expansion trailer. It is entirely CG and probably won't really represent the game in terms of quality. I knew this and I suspect many people on this website know this but the impression I got from the broad comments across the net is a sizeable chunk of people don't.
I think part of the problem is "In-Engine" trailers are super common now and they show the game basically better than it will really look, but at least use the engine and models. This has sort of created a real foggy line for certain kinds of games where a Cinematic Trailer and an In-Engine trailer could look pretty similar (see. Call of Duty) but not always (see. Diablo). I'm not against In-Engine trailers. I understand you want to put some spin on your presentation.
For some games, like the Blizzard ones I mentioned earlier, it is clear that the trailer for WoW or Diablo 3 isn't going to look like the final game. We know that.
Using a wholly CG trailer to reveal a game gets a little bit sticky, because there is nothing to compare it to and it required a level of slightly cynical background understanding to know that its basically a bullshot.
So I suppose that brings me to the thread title: should game devs/publishers even be doing this? The audience for gaming has never been larger and worse informed so I'm tempted to say that without a clear "does not represent the actual product" that maybe it's slightly irresponsible. I don't mean to defend ignorance but this is how you get cries of "downgrade!" and "the puddles!". I think there is definitely a place for CG trailers but using them to reveal a game just creates trouble. It used to be obvious at a glance what is possible for a game to look like and what is clearly just a tone piece but it is increasingly difficult to tell without knowing the scope of the game or perhaps even the budget.
A bit of a rambling thread and I recognise defending uninformed people from being hoodwinked isn't exactly the most important concern but none the less. What do you think? Cinematic Trailers as reveals: fun or a DISASTER waiting to happen?
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