NBA 2K: Expand the court to be proportional to the players that occupy that court. That series plays like a brick these days and I think giving those massive humans the space to operate in that they have in real life would solve a lot of problems. I have a lot of other issues with how that series has progressed through the 2010s but this is an increasingly obvious one.
Sekiro: Either have an experience/leveling up system, or a difficulty setting. I loved that game until I just couldn't get past the initial difficulty spike in Ashina, and now I fully resent it for not offering any sort of olive branch to ensure players could get their money's worth if that happened to them. I get the argument in favor of why they did what they did, but as somebody who willingly put Resident Evil 2 down as soon as Mr. X showed up because I knew that was going to be too stressful for me and felt like I got everything I wanted out of that game, has beaten Bloodborne and is currently playing Ghost of Tsushima on Brutal despite usually being a Normal/Easy kind of guy, something about Sekiro's refusal to play nice just sucks to me.
Watch Dogs 2: Dial the "attitude" back about 85% and dial the side content back about 90%. I liked the world and I liked...Marcus?...but the side characters and information overload left me exhausted after 8-ish hours.
Mass Effect: Andromeda: Drop any pretense that your character is The Only One Who Can Stop This, get rid of the Baby's First Reapers bad guys and just make the damn game Andromeda is in its first handful of hours because that game would have been great. When it gives the impression that you're just a scrappy bunch of lost humans trying to figure out if they can even survive in this new galaxy, with no idea if the people they've left behind have survived, there's so much room to explore aspects of human nature and space science...but instead they just gave up and did a bad cover version of the first trilogy.
Assassin's Creed Freedom Cry: Make the game feel good to control. Just straight up steal whatever makes a game like inFamous or Spider-Man or Horizon (I didn't mean to name 3 PS exclusives, I'm just scrolling my trophies list) feel good to play and then let me liberate colonial slaves and enjoy it.
Spec Ops: The Line: I've seen some people say that the bland/bad gunplay plays into the point of the game's narrative, but I've got to admit I only finished this one because everywhere I looked people were raving about what it had to say about military violence and violence in video games. But the actual game was such a chore, I shrugged at the Big Ideas about as aggressively as the Waypoint kids laughed off The Last of Us 2's Big Ideas. I often wonder how I'd have felt if I liked anything about the game.
inFamous 2: This is a weird one because I liked it enough, but I platinum'd the first game (or I would have if trophies had existed when it came out, anyway...) and played it over and over, but this one I just collected all the blast shards, finished an evil campaign and called it a day. I can't pin down one single thing I'd want to change, but as memory has faded my biggest gripe with the game was it being set in New Orleans and thus having a ton of water areas that just made getting around the map a real pain. I don't recall the setting actually mattering that much, so I wish they'd have just made a map that flowed better.
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