Games with effects to the enviroment

Avatar image for buffmasterroshi
BUFFMASTERROSHI

5

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'm looking for a game in which my actions have a heavy consequence to the look and feel of the environment. I'm thinking more a RTS like genre but am open to anything that has this feature. I've been playing a lot of Total War games and love the game but wish I could see more of the effect of my choices in game. Humankind was close but still doesn't have the change in the map/environment that quenches this thirst.

Games I played that did satisfy this feeling in someway:

  • Frostpunk
  • Factorio
  • CIV

Thanks

Avatar image for ravey
Ravey

303

Forum Posts

1673

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2  Edited By Ravey

Terra Nil

Avatar image for buffmasterroshi
BUFFMASTERROSHI

5

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@ravey: TY I'll check it out.

Avatar image for fisk0
fisk0

7323

Forum Posts

74197

Wiki Points

0

Followers

Reviews: 0

User Lists: 75

#4 fisk0  Moderator

I'll say some of the earlier Civilization games (especially Civilization II: Test of Time, Call to Power and Call to Power 2) had much more in-depth environmental mechanics than the more recent ones, though Gathering Storm for VI is a bit of a return to form.

Maxis' Sim Isle also comes to mind. It tries to simulate an island ecosystem, though the scenarios are all kinda balanced towards letting the player "sustainably" turn every island into a shopping mall or golf course, which is a bit of a bummer, because there seems to be a bit more than that to the actual simulation.

We also have the 2021 release of Imagine Earth, which tries to have an environmentalist message though I'm not quite sold on how it works mechanically, it really just feels like you're balancing a few different meters, and you can find magical (ancient alien) sources of power that let you temporarily pause or even revert climate change.

When it comes to a more traditional RTS, I might actually also suggest Total Annihilation. It doesn't really have an environmental model, but if you don't play on one of the metal maps (which gives you infinite access to metal all over the map), there are some interesting quirks in how it handles resources that makes you start recycling the wrecks of fallen units as well as clear the map of trees and rocks to power the war economy. It also has a rudimentary fire simulation going on, that like C&C will have forest fires spread across the map and damage nearby units. Like, it's not deep environmental simulation by the metrics of some of these other games, but few RTS games have anything even close to this.

Avatar image for mach_go_go_go
mach_go_go_go

534

Forum Posts

144

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Greed Corp.