@judaspete: How have offline multiplayer games gone away? There are literally TONS of local multiplayer games coming out constantly. I don't understand this one at all, except that one particular game you like doesn't have it. Local multiplayer is definitely thriving.
@eccentrix: The VMU sucked and was a bad idea. It made memory cards more expensive and also they could hold NOTHING. They did not add much to the experience either except for some very specific stuff. If you like screens in controllers then you should lament the Intellivision Amico failing because that was the whole idea.
Personally if I have to pick something it's going to be the fun, linear, polished AAA 8-12 hour single player campaign. Obviously this is not quite "dead" per se, but it's on life support. It seems like every game now is either a vast and often very bloated open world or multi-player focused. Or both! I really miss the days when you could get a game, play it, and move on. Of course I rarely wanted to pay $60 for that, but I still loved them when I got them on the cheap. A lot of those games hold up super well, like Shadows of the Damned, which has aged in many ways but is still a fun ride because the pacing is so good. Pacing in most modern games has gone to shit.
Hi-Fi Rush being a hit shows that there are ways to do these games today that will perform well, but they're getting fewer and further between. Even God of War and Sonic the Hedgehog are semi-open world and take 20+ hours to beat these days.
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