Poll Do you spec for convenience or power first? (165 votes)
This poll about Zelda, and my time with Horizon Zero Dawn have made me think about speccing choices recently. When I start playing through a game with an ability tree or crafting system I almost always go for quality of life or convenience abilities before sheer power. In Horizon, for example, I went straight for the tree that gave me more items when I collected stuff and when I crafted and then only later went back to get the ability that lets you notch multiple arrows (SUPER useful) or increases your melee damage.
There is a logic to this. I want abilities that will minimize the boring parts of a game (collecting resources) more than I want abilities that will make the fun parts easier. I don't mind if a fight is more difficult, but I really do not want to spend huge amounts of time collecting stuff and crafting (For the first 10 hours of HZD I had a serious wire shortage, for example, which forced me to hunt rando machines for parts and was not fun.)
Is this a common view? Are other people willing to grit their teeth and deal with the inconvenient stuff in order to be a little more powerful in the early game? I just hate stuff like inventory limits and encumbrance so I'd much rather focus on dealing with those issues first than getting some new power, especially early on in a game when I am generally grappling with the controls and how to play and don't need any more complexity.
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