I played this today because of this thread and I think overall I liked it. Some of the puzzles took me an embarrassingly long time to figure out, though I didn't look anything up, which speaks positively to the puzzle design. The story isn't spectacular or anything but it's good enough to carry a 5-6 hour game, the environments are truly gorgeous, and the sound design is spectacular. The water sounds are especially delightful, from the rain to the swimming sounds.
I have two major criticisms. The first is that you just move too damn slow, even when running. This is the biggest problem the game has, since a lot of the puzzles require substantial backtracking. Knowing what you need to do or where you need to go but it taking several minutes to complete because you walk so...slowly...is frustrating even if there's a narrative explanation.
The other criticism is the voice acting. It's not bad, but the tone is really weird. The main character sees a lot of intense stuff during her journey and while sometimes she reacts emotionally to the events her descriptions are generally happy and chipper even when she's just passed by evidence that her husband might be in danger or whatever. It's like they recorded the lines with no context of what would be going on in the game at the time. She can react with horror at an object she looks at...and then give a light and comedic comment about something else that's like 10 feet away. It's distracting.
There was also one point where I got stuck because even though it was obvious what I had to do, the character wouldn't do it until I examined a small note off to the side, even though it was repetitive of other material I'd already found. So that was annoying.
It's funny because while everyone is comparing this game to Myst and Riven it actually reminded me of Firewatch, probably because there are some visual similarities and the story's focus on narration. I was like "they created the walking simulator by making adventure games without any puzzles...and now they're making enhanced walking simulators by adding puzzles back in. We have come full circle!"
I am surprised that this game doesn't have any VR support on PC. It seems tailor made for VR with its excellent sound design and simple but attractive graphics. I honestly thought it was a VR game that got a screen build to increase the potential audience.
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