It feels... off?
It's 100% Left 4 Dead, all of the bits are there, but it's missing all of the charm. The characters feel like complete nothing, despite how much writing there is here, and I can't help but find it sort of ironic that there's probably like double the character writing in B4B than there is in either L4D, but the 8 L4D survivors are all, like, iconic, memorable characters, whereas I played some B4B like an hour ago and the only character name I can remember is "Mom". All of them are just so nothing.
I'm admittedly not too too far into the campaign so far, but that lack of charm extends to all of the game. L4D's levels are memorable, charming, they all sort of have a schtick going on: No Mercy is a hospital, Dead Air is an airport, Dark Carnival is an amusement park, Hard Rain is New Orleans during a monsoon. The first levels of B4B are... astonishingly boring. It's some woods! I guess! And a bridge! Like the one from The Parish, but worse!
(also, to get it out of the way, I know Turtle Rock didn't do L4D2, but that game came out a decade ago, and I don't feel bad about using it as a point of comparison here because there has been ample time and feedback to use to pull that game's best ideas into B4B)
The infected, too. They're all very boring to look at, some of them are really hard to distinguish from each other ($20 to anyone who can identify the difference between a Retch, a Reeker, and an Exploder at 100 feet, visually). The L4D infected are great: you can recognize them all from a distance, they are visually distinct from the horde, and they all have clear functionality: Chargers charge, Hunters leap, Tanks are Big, Boomers puke, Spitters spit, Jockeys jockey. The B4B special infected feel like weird, badly done knock-offs of the L4D infected. The big arm thing is kinda like a Charger, but it doesn't charge and takes too much damage to kill. The weird... wall.. things? are Hunters, but way less scary because you see them coming a mile away. There are like 3 or 4 enemies that are in my brain as "Just A Tank But With More Pointy Bits".
The additions here, namely the card system and the weapon attachments, also so far feel like total nothing. I just cannot be bothered to ever give a shit about incremental percentile bonuses in video games, which seems like both of these systems are almost entirely composed of, and I just cannot be bothered to care enough to meticulously craft a deck or care about getting new cards.
It's kind of just nothing. It's too close to L4D for me to appreciate it as its own thing, but its way less charming than L4D or, I dunno, elegant in its design? for me to appreciate it as a L4D3. Of all of the not-Left 4 Deads, I think Vermintide is still the best of the lot, and of all of the L4Ds-and-not-L4Ds, L4D2 is still undefeated.
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