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    Flower

    Game » consists of 11 releases. Released Feb 12, 2009

    A highly-acclaimed game that allows players to control the wind and collect flower petals while exploring a lush, colorful environment. Its innovative gameplay often seeks to create a soothing and relaxing experience through a combination of visuals and audio to complement the narrative.

    mcmets93's flower (PlayStation Network (PS3)) review

    Avatar image for mcmets93

    review of flower.

     So i am taking Journalism next year so you better listen to what i have to say in this review. This is probably the least fun game i have ever played. All you do is control a flower and fly around with it. WHAT THE FUCK IS THAT ALL ABOUT. i would rather blow a guy then play this game and i am straight. Sal Gugino recommended this game to me and right now i just want to go to his house and stick flowers up his asshole.. fucking asshole. OK SO DONT BUY THIS GAME UNLESS YOU WANT TO PLAY THE WORST FUCKING GAME IN THE FUCKING WORLD. 
    P.S : Playstation 3 fucking blows

    Other reviews for flower (PlayStation Network (PS3))

      It will simply blow your mind away 0

      Personally, writing a game review is a daunting experience in this generation of gaming.  Games have followed the path of technology and have become incredibly complex and fascinating in their design.  But every so often we are treated to an experience that is simple yet exhilarating.  Flower is one of these experiences. By definition Flower cannot be consider a game given its lack of objectives and challenge and for the enthusiasts and purists out there I know I have lost your vote alone in ...

      8 out of 8 found this review helpful.

      The power of love, motherfuckers! 0

      Braid was a 2008 release starring a self-loathing British stalker capable of using the powers of Shame and Regret to manipulate time in unsavory fashions. All of this may or may not have been a metaphor for the atomic bomb, or the destructive nature of human obsession, or something completely unrelated. It had the right kind of ambition of boosting the games-as-art argument, but the problem was that the developer (all one of them?) knew this. So they (he?) took every chance possible to preach an...

      5 out of 5 found this review helpful.

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