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    Final Fantasy XV

    Game » consists of 26 releases. Released Nov 29, 2016

    The fifteenth entry in Square Enix's flagship RPG franchise, set in a world that mixes elements of modern technology with magic, a fantasy based on reality.

    Just because a dev says they want you to cry, doesn't mean you should (A small rant)

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    ShalashaskaUK666

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    *Full spoilers for the main story*

    So I finished it, and like many others, Chapter 13 was such a sore thumb, it ended up epitomising everything I hated about the last 5 chapters. Everything Luna dying onwards was a complete mess, and as I was venturing through all those copy-pasted corridors (many rest areas in C13 were identical), I started thinking back on how FF XV was supposed to be this 'epic', 'tear-jerking', 'emotional' game.

    It wasn't.

    In fact, although it's certainly a nice image seeing Luna and Noct resting together in the afterlife, WAY too much of this game doesn't land in remotely the right place for it to be effective.

    Yet... there are tons of videos like this, where people are just - what I'm calling - 'playing into the messaging' of how they 'think' they have to react.

    Because on paper, objectively, FF XV doesn't earn one single beat of its story.

    The camaraderie between our four heroes is fine enough, but completely, completely devoid of depth thanks to character-building being resigned to the Brotherhood anime. Luna's death comes out of nowhere, and chances are you'll be too busy scratching your head during Chapter 9 as to WTF she and the team were supposed to be doing anyway to be invested, and Ardyn, whilst you CAN piece together his story and anchor FFXV as some revenge tale overall, ends up highjacking the story and taking the focus completely off the Niflheim invasion/warring regions setup.

    In the end, the many people screaming about how FF XV is 'the best story ever' and 'one of the all-time' greats just feels like glorified marketing speak, like DC fans championing naff films for the sake of wanting/needing to stay positive. Simply because Tabata wanted us to feel sad about how it all goes, doesn't mean he gets to have that moment and have FF XV remembered that way - you can't 'buy' good quality storytelling.

    What did you guys think? Which parts of the story felt well done and earned? I liked Gladio telling Noct to grow up and the post-creds scene was pretty human too, but then I think about the 'stitch in time' 'Prompto clone' bit and it's back to WTF territory again.

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    RainVillain

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    #2  Edited By RainVillain

    I enjoyed the story and game quite a bit and definitely cried during the "wedding" scene at the end. This wasn't because of marketing or anything (in fact, I'd been avoiding trailers for this game for the better part of two years -- and sounds like I made the right call) but because I thought this was an extremely high point on a game I enjoyed thoroughly.

    ...I just deleted a paragraph explaining why I thought the entire end was wonderful and why it made me very emotional, but arguing over something as extremely subjective as "why did I/didn't I cry over this video game" seems like a huge waste of time. It'd be like trying to explain a joke, you know?

    That said, I tend to think streamers tend to ham it up/play into the fact that they have an audience. I'm not saying that's a bad thing, but I also don't think stuff like that and reaction videos are a good way of gauging public interest. We're all a little different when we're being filmed, for better or for worse.

    Also, are you actually seeing lots of people saying XV has the "best story ever"? Because to me the consensus on the storytelling has been that it's actually one of the worst parts of the game. Just wade into any message board forum if you're interested in reading why XV is the worst game since Custer's Revenge and how Tabata should bow apologetically for a minute straight ;) I think you're in the majority when it comes to being critical of the storytelling.

    That said, I actually did think this had one of the better, most coherent FF storylines and found its ambiguous storytelling a huge draw that has kept me interested in the mysteries of the world and characters long after having finished the main story (my play count is now pushing 100 hours...).

    But let's talk specifics.

    Everything Luna dying onwards was a complete mess, and as I was venturing through all those copy-pasted corridors (many rest areas in C13 were identical), I started thinking back on how FF XV was supposed to be this 'epic', 'tear-jerking', 'emotional' game.

    No one's gunna argue with you that Chap13 was way too long. The repeated assets (and especially the repeated dormitories) didn't bother me so much because the visual monotony/repetition of a war barracks/bunker thing totally makes sense to me. But yes, WAY too long. I read they're patching the Ring to make it more powerful but imo that wasn't the problem (I actually thought the Holy Dodge looked badass and was fun to pull off). They just need to make the whole thing muuuch shorter. Or at least until you get your party back. From that point on I'm fine with it, since it's ostensibly the "final dungeon" in the game, so it makes sense that it would be long and arduous (...just like the annoying final dungeon of many FFs). And yes I know we still have the World of Ruin to contend with, but all of that is practically a straight line to Ardyn

    Because on paper, objectively, FF XV doesn't earn one single beat of its story.

    I'm gunna let this use of "objectively" pass and not get annoyed with it. Especially since I disagree with it. :)

    The camaraderie between our four heroes is fine enough, but completely, completely devoid of depth thanks to character-building being resigned to the Brotherhood anime.

    Game does a terrible job of making you care about these characters from the get-go if you haven't watched Brotherhood (why there isn't a Brotherhood Viewer on the game's main menu goes over my head...). That said, I completely disagree that the camaraderie is only found in the anime and that the characters are devoid of depth. From Prompto's insecurity/budding inferiority complex, to Gladio's exhaustion and seething impatience at having to look after a whiny, precocious Prince, to the entire party dynamics (both mechanically and narratively) crumbling to pieces when Ignis loses his eyesight. You can criticize the storytelling (Prompto announcing to the group he was born in Niflheim says hi) but to say these characters are devoid of depth seems like a hard argument to make.

    Iris, on the other hand, is a good example of a character who would have zero depth to her without the anime. I think if you don't know about the Noctis-Gladio-Iris dynamics, and how Noctis stood up for her in front of her intimidating brother, then her nonstop gaga-ness over Noctis in the game would feel very cheap and one dimensional -- it's still not a great story arc, but at the very least the anime contextualizes it and so is a good example of what you were saying.

    Luna's death comes out of nowhere, and chances are you'll be too busy scratching your head during Chapter 9 as to WTF she and the team were supposed to be doing anyway to be invested, and Ardyn, whilst you CAN piece together his story and anchor FFXV as some revenge tale overall, ends up highjacking the story and taking the focus completely off the Niflheim invasion/warring regions setup.

    I agree with you that I was scratching my head on my way to Altissia (so hang on, what's this about getting Leviathan's blessing? What about the Royal Arms? Are we still getting married..???). This was really mangled in my opinion. That said, her actual death was pretty shocking to me! And the full on cinematic of adult Luna talking to young Noctis I thought was very evocative and powerful, and helped convey the bizarre, unrealistic dynamics of their relationship (Luna was an ideal to him, more than a person, having not seen her in over a decade -- since he was a child). That whole scene, I thought, was beautiful and showed a certain maturation and coming to terms with reality for Noctis.

    And yeah, Ardyn does "hijack" the story, but that's by design? Like, you can dislike it, but I found his story very interesting. And it's not like it came out of nowhere. If you're willing to discuss Kingsglaive (which I think is a must if someone is going to even try and engage with XV's story -- and yeah that's a whole other criticism lol), then right from the get go Ardyn is the baddy. He's the one we see talking to Regis. He's the one we see whispering and swaying the Emperor's actions. It's all Ardyn. The Kefka influence is obvious from the start -- and his look in the movie is literally that of a One Winged Angel. xD

    But if we exclude Kingsglaive, then again, it's all Ardyn. It's clear from the get go he's helping you out in ways that seem... not conducive nor helpful to the empire? He's operating on another level.

    A lot of people complained about the Emperor only being in one scene in the game -- this didn't bug me at all and also gives me a chance to point out something that I LOVE about XV's storytelling: more ambiguous, environmental storytelling. We are never explicitly told where the Emperor has gone, though there is a radio (or newspaper?) that mentions he's gone missing. And then we fight this super strong monster in Chapter 13 a few times. It seems unusually strong. As you progress in chap13, you learn that Niflheim had been experimenting on people, turning into deamons. Around that time you also see that main weird throne room where the Emperor gave that speech earlier in the game to Ravus, Aranea et al. Except this time the room is empty except for... the Emperor's robes. Weird. And we've also seen generic Niflheim suits devoid of bodies littered around the base. When you fight that tough deamon a second time and hear its dramatic speech you realize... that was the emperor. It's an amazing, relatively anticlimactic moment for who many thought was the main villain. To me that was one of the best moments in the game and seems to show that XV's storytelling has taken quite a few cues from the Souls/borne series. Using gameplay mechanics (random tough boss), environmental details (emperor's robes), and little incomplete pieces of information (news of emperor missing) to lead the player to coming up with their own conclusions.

    To me that's an extremely satisfying tonal shift to how the story in XV is told. And it's full of those types of "unspoken" details. It eschews long, drawn out, convoluted monologues in favour of brevity and ambiguity. I realize a LOT of people will dislike that, but as someone who LOVES the storytelling in the Souls game, this was definitely such a welcome addition to the series. And that emperor example isn't a one-off. So much of the story and world is pushed to the sidelines, to the details. Like theories about Prompto's mother. Or analyzing the cover of the Cosmology book. Ravus' turmoil and the notes he left behind. Who's the real Izunia? What exactly was Ardyn talking about re: Gentiana's face? Everything beyond the relationship between the four lads seems mysterious and implicit instead of explicit. For better or for worse. I'm not going to argue this is a better way of telling a story. But personally, this is way more effective and satisfying.

    Also, I'm not trying to blindly defend the game. A lot of these aspects that I like (the ambiguous storytelling) are probably side effects of them running out of time for the second half. I'll bet they meant for the storytelling to be way more "Final Fantasy" but they had to wrap it up to get the game out in 2016. I also bet the DLC will explain away a lot of the issues people had with the game (Ravus' intentions being made more explicit; Prompto's backstory with the Niffs, etc.). I think the things I like about this game's story are actually happy accidents and a bit of a fluke? haha.

    As for other things I liked and didn't like about the game. I found its depiction of women to be a really low mark in a series that has always had a really strong cast of female characters. I mean, I like all the women in the game but all of them have, um, issues.

    Luna: gets killed to fuel Noctis' anger. A literal plot device.

    Iris: Her character arc doesn't really go much beyond fawning over Noctis. I like that in the World of Ruins she becomes a badass deamon hunter but that isn't seen.

    Cindy: that outfit. (again, this would be less of a problem if she wasn't the only woman with a name you meet for like 10 hours lol).

    Gentiana: becomes a 90% naked blue lady near the end haha

    All these characters are really cool but they don't get the screentime to really develop.

    Also, unrelated: I hope they patch the camera so that when you're fighting near bushes/trees they become transparent. This is the worst thing I've ever seen in an FF game.

    OH, and they should patch the endings to include the names of all the composers. Right now it just lists Yoko Shimomura and that's... very disingenuous.

    Jesus christ I didn't mean for this reply to be so long. Um... what was the question again?

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    mike

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    @rainvillain: I think that is the longest reply to a forum thread I have seen in over 8 years on Giant Bomb.

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    RainVillain

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    @mike: I aim to please Mike.

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    fugoy

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    I agree that Luna's death felt really anticlimatic since you met her for maybe 3 minutes but they still wanted to push this story of far away love. But I'd be lying if I said after all I did in the game with my party, that campfire scene at the end didn't have some tears coming from me as well.

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    buttle826

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    @mike: Ditto. I don't mind though. It was well written and thoughtful.

    I especially appreciated that @rainvillain made their argument without being combative. Even-handed arguments are depressingly hard to find these days.

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    shirogane

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    #7  Edited By shirogane

    @rainvillain: You forgot Aranea, probably one of the best characters in that game really. Too bad they didn't do more with her.

    I'm really sad you never get to see any of the other characters in the world of ruin, not even Cindy who's supposedly right there in that very settlement you get dropped off at. Also daemon hunter Iris sounds awesome and i totally want to see that. Another thing about the world of ruin is that i was hoping you'd actually get to explore it as an open world, like a post apocalyptic version of the world where it's constantly night and there's daemons literally everywhere, that would've been pretty cool, but nope, the moment you exit camp you get taken to Insomnia.

    Can't say i can really blame them that much on the Gentiana thing, that's pretty much Shiva in every single FF game. I like how she always shows up in random photos though, that was a really nice touch with her.

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    RainVillain

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    #8  Edited By RainVillain

    @shirogane: Oh right, completely forgot about Aranea! You're right that she's the best. She very much has that Beatrix from IX thing going on, but it's a shame we don't get to know her beyond "badass mercenary". I hope she becomes an (optional) permanent part of your team, at least for Chapter 15 (I think Tabata alluded to this in that DLC roadmap announcement iirc).

    Speaking of Cindy, I wonder if this is what she looks like in the World of Ruins.

    And yeah, Shiva's design is what it is. I just was kinda rolling my eyes over the fact that the only fully clothed woman in XV ended up being the one who was wearing the least by the end of it...

    @buttle826 thanks. And yeah that's why I gravitated towards this topic, as the TC I thought was fair with his criticism, which I find kinda hard to find? Most XV discussion I've found online seems to really devolve into hyper positive/negative hyperbole, which I don't find much fun. Who needs a wankfest when you could have an actual discussion!! gamefaqs in particular is just totally unusable right now because of this.

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    GhostHouse

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    #9  Edited By GhostHouse

    Minor Spoilers.

    I really don't understand how anyone can defend this game's story. I'm talking about the story that is IN the game. Right now. Not Kingsglaive and not Brotherhood. It is a complete mess and the only consistent thing about it is that its constantly trying too way to make you feel for the characters or emotional moments that are not even close to paying off. It doesn't earn any of its "payoffs" really. The game itself tells us just enough to understand who these characters are but no where near enough to care about them the things that are happening. That awkward cut at the end of chapter 2(?) to the Kingsglaive scene was done so haphazardly. And its not the last time they try to do it. I suspect, but hope otherwise, that they will attempt to fix the story by just sprinkling in more scenes from that movie where they seem to fit best.

    The three core party members I actually did like, mostly just in their ambient dialogue. But Noctis is mostly silent and stoic throughout the entire game and despite the entire plot revolving around him, he probably has the least amount of actual dialogue. That's including Luna, who is also of apparently huge importance but is in the game for a total of about 5 minutes or less. The game is just riddled with so many literal plot holes where they didn't even bother explaining the random disappearance or sudden changes of several characters who were built up to have future plot relevance (Cor, Iris, Aranea, Ravus etc.). And Gladio leaving in Chapter 8 with absolutely no explanation when he had ONE. JOB. Protect the King. Worst of all, some of the most important plot points are entirely miss-able, told over the in game radio that you have to manually find and listen to.

    Show. Don't tell.

    Hell, put Kingsglaive in and make us watch the two hours if the story is so important to understanding anything about the game.

    People talk about Chapter 13 being the worst, but for me the 3 minute power plant sequence was so insane, out-of-place and bafflingly stupid that that's where I lost all genuine interest in the story they were trying to force down our throats for the second half of the game. And when it came down to the end after more lengthy quick time events, it was so obviously reaching for peoples emotions, that it all just felt so forced and undeserved.

    Maybe SE will fix the story through patches. I do think its possible. And to be clear, I like the gameplay and world of the game a whole lot and I am looking forward to digging into the endgame content, but the story on the disc is just indefensible and not just to modern RPG standards.

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    RainVillain

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    #10  Edited By RainVillain

    @ghosthouse:

    That awkward cut at the end of chapter 2(?) to the Kingsglaive scene was done so haphazardly. And its not the last time they try to do it. I suspect, but hope otherwise, that they will attempt to fix the story by just sprinkling in more scenes from that movie where they seem to fit best.

    Yeah those Kingsglaive scenes felt jarring and out of place. And yeah I'm worried the team's takeaway from the story criticisms will just be to add more scenes from Kingsglaive, or just add new scenes in general, which I also don't think is a great idea.

    But Noctis is mostly silent and stoic throughout the entire game and despite the entire plot revolving around him, he probably has the least amount of actual dialogue.

    I dunno, from chapter 9 on I think he really comes into his own, and I thought Ray Chase (voice actor) should a lot of depth and variety from that point on. I was really impressed by Noctis arc. But, again, opinions. :)

    The game is just riddled with so many literal plot holes where they didn't even bother explaining the random disappearance or sudden changes of several characters who were built up to have future plot relevance (Cor, Iris, Aranea, Ravus etc.).

    Agreed that all those characters were woefully underdeveloped (or at least under utilized), but I don't think I'd say they are plot holes so much as omissions. I don't want to devolve into semantics but you did say "literal plot holes" and like, maybe I'm missing them? The characters you mentioned I feel like they did explain what they'd been up to (not arguing with you about how they handled that, but not plot holes imo).

    Worst of all, some of the most important plot points are entirely miss-able, told over the in game radio that you have to manually find and listen to.

    Show. Don't tell.

    I'd argue this game does "Show. Don't Tell" way better than most FFs, but you can read more about that in the novel-ass length first reply to this post. The long drawn out explanations and convoluted lore dumps from past FFs have always been the series' bread and butter, and I'd argue that is more the antithesis of "Show. Don't tell" than what XV did.

    And obviously it's subjective but I enjoyed how much of the details in the game were hidden and tucked away. But you're talking to someone who put 80 hours into the game before fighting the last boss, not to mention turning off the minimap and deliberately getting lost to better "immerse" myself and get to know the world through pure exploration and was pouring over every little detail. So I'll agree their storytelling took on a way more ambiguous turn than past entries in the series. I'd also say it's better for it.

    People talk about Chapter 13 being the worst, but for me the 3 minute power plant sequence was so insane, out-of-place and bafflingly stupid that that's where I lost all genuine interest in the story they were trying to force down our throats for the second half of the game.

    Yes, that part was pretty fucking terrible haha

    And when it came down to the end after more lengthy quick time events, it was so obviously reaching for peoples emotions, that it all just felt so forced and undeserved.

    I dunno, I feel like this has been Square's MO since FFVII. The only difference is now the drawn out cinematics are (slightly) more interactive than before. The last LAST boss fight in VII and in X are both unloseable, glorified "QTE"s, in that they are their for the spectacle, and the cathartic payoff.

    edit: also, not trying to be argumentative, or change your opinion on the story. But more just trying to get at the crux of your comment, which was that you didn't understand how someone could defend the story.

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    ShadyPingu

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    #11  Edited By ShadyPingu

    Yeah... they just straight up ran out of time. That's the only explanation for how threadbare everything about the narrative is. Even if they were dead set on having Chapter 10 and on be a more focused, linear train ride, surely there's a way to make that systemically interesting in the same way the road trip portion was. When you get to their pale imitation of FFVI's World of Ruin, and Talcot's sitting there telling you about all this cool shit that everyone else did while you were gone, it should be clear that they're sprinting to the finish line.

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    RainVillain

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    #12  Edited By RainVillain

    @encephalon said:

    Yeah... they just straight up ran out of time. That's the only explanation for how threadbare everything about the narrative is. Even if they were dead set on having Chapter 10 and on be a more focused, linear train ride, surely there's a way to make that systemically interesting in the same way the road trip portion was. When you get to their pale imitation of FFVI's World of Ruin, and Talcot's sitting there telling you about all this cool shit that everyone else did while you were gone, it should be clear that they're sprinting to the finish line.

    Totally agree with all of this (though, being a fan of open ended/ambiguous games like Souls/Borne and Team ICO games, I found the threadbareness of the narrative to be an extreme positive).

    And to your point about the train ride, I noticed on the train at one point as it was riding past outposts I noticed Cindy's big yellow truck -- to me this is an obvious sign that those early areas of the Niflheim continent were meant to be more explorable and that they ran out of time.

    (you can see the truck at the 3min mark of this video, though it shows up multiple times when you have the freedom to walk around the train.)

    Yeah, Talcot's catching you up on the last 10 years was a definite bummer, and a good example of what @ghosthouse argues when he talks about "Show. Don't Tell". I almost wish the World of Ruins had been left more ambiguous. "Is Cindy still alive?!" is a more interesting mystery to me than "Ok but why didn't Cindy come out and say hi to me?" :(

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    Viqor

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    *Spoilers, but this thread is full of 'em*

    I think that the game ended up with a very strong emotional center and that's what I ended up enjoying about it in spite of the skimpy story. There are story beats that absolutely feel off: the way they present Luna's death for example feels as through they were really expecting an Aeris-like emotional reaction from the player, but since she'd been in the game all of 10 minutes before, it didn't really hit me much at all. The actual scene was beautiful, but I really felt very little connection to her. What did get me was Noctis' reaction in the next chapter and the group dynamic changing dramatically between Ignis feeling burdensome after losing his sight, Noctis' increasing emotional distance, Gladio's immense frustration, and Prompto not really knowing how to handle the situation. I didn't really connect to the story, but I cared enough about the characters to be affected by their reactions to events if that makes any sense.

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    NeoCalypso

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    #14  Edited By NeoCalypso

    @rainvillain said:
    "Is Cindy still alive?!" is a more interesting mystery to me than "Ok but why didn't Cindy come out and say hi to me?"

    Especially when the answer is almost certainly simply because they didn't wanna remodel her for the time jump. I mean hell look how little they changed your party. They gave Galio a ponytail and Prompto a goatee and that's it. I didn't notice anything different about Ignis and they didn't even bother to change the clothing they were wearing.

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    redyoshi

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    I guess everything I felt during the ending and especially during the campfire scene was actually influenced by some random dev interview that I never read? That's nice to know.

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    MudKatt

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    @rainvillain I did not see any anime or movie, and have only played the game. I came into this with like 0 knowledge of what it would be or what kind of story it was trying to tell, and I expected the game to suck. That said, I am pretty much 100% you I felt a little out of the loop at times, and at times I found myself saying, well shit did I miss something or...? But I started filling in the gaps bit by bit, and it never bothered me too much. I can see why it would, but in my opinion it isn't that big a deal. The ending left me feeling better about Noctis and how he had resolved himself, and since the back half of that game was like oppressively dark, I appreciated where they went with it.

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    Addfwyn

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    Unsurprisingly, spoilers will be open season here.

    Maybe living in Japan has given me a high tolerance for Japanese storytelling, but I actually loved everything about the FFXV story and yes, I even teared up during all the events of the last chapter and ending.

    Part of it may have been just how long I spent with these guys, I had over 50 hours played by the time I finished the story and all the banter between the characters really endeared them to me. Since the game basically only gives you the 4 core characters instead of a huge roster, they are able to develop that relationship between them more than I have seen in any Final Fantasy game to date. The other story beats were absolutely incidental to me and that is absolutely fine. They were backdrops for what really mattered: the relationship between our band of "brothers". Sure there were other factors, but at the end I really felt like Noctis was sacrificing everything for them, just as they had all given so much in return.

    I think Chapter 10 actually did the best job of reinforcing this. The tension between Noctis and Gladio during this chapter and Prompto's uncomfortableness are really things that seem like a real group like this would go through. The animations during this chapter are absolutely amazing as well: Prompto constantly having to catch Ignis as he stumbles and fell, Ignis trying so hard in combat and just falling over himself absolutely broke my heart. Even the way that Gladio and Noctis link-strikes animations changed helped show the tension between those two in this chapter. I expected to hate having to wait for the blind Ignis in typical video-game escort manner, but instead I just felt for him and wanted so badly to do something to help him.

    Maybe it is because I did watch Brotherhood and Kingsglaive first, but I think to say these characters lack depth isn't accurate. I would say, in fact, that these are some of the best realized characters in the series.

    As far as the story from chapter 9-15 being a mess, it really didn't seem like it to me, but I didn't play it in one long sitting so I had time to digest the chapters in the interim. Getting the blessing of leviathan seemed to be inline with what we had been doing, as we started getting the royal arms but detoured when Titan woke up, and that was what Lunafreya was supposed to be doing as the Oracle. The scenes of Luna's death surprised me in their impact they had, as we hadn't seen her so much but it still hurt seeing her die. More so than a certain flower girl from an early FF, who I was absolutely apathetic to. The fact that the game made me feel more for a non-playable character's death is impressive to me.

    The one weird thing was the whole body-swap-prompto thing that happened, but hey magic. It was the one stretch that I was a little bit disappointed by, but I didn't mind so much in the end.

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