There is one plot twist in gaming I try to avoid spoiling. I had already spoiled it for myself by reading the strategy guide, but the sheer impact of the twist was of such a scale that when I reached that point in the game and experienced it for myself at the wee age of 12, I went down to eat supper with a dazed expression and barely uttered a word. It left an impression that has stuck with me for two decades. And it's not Aerith dying.
While I'm often irritated Final Fantasy 6 (originally FF3 in the US) seems to have been forgotten in favor of Final Fantasy 7 onwards, when I see how much that entry in the series has been milked with sequels, prequels, and spinoffs, and how its plot has been publicized, criticized, and analyzed to death, I'm glad FF6, my favorite game in the series, has managed to stay untouched. Secret. Standalone. No sequel has tried to rip apart its ending's closure, like Chrono Cross did to Chrono Trigger. A new player can still try it on a suggestion and be unaware of the plot awaiting them, one filled with opera, hope, despair, and talking octopi. It was the last 2D Final Fantasy, a transition between the traditional RPG of Final Fantasy 4 and the breakout hit of Final Fantasy 7. It was the last Final Fantasy without rendered cutscenes.
Rendered cutscenes in Final Fantasy games now symbolize excess & bloat, symptoms of a game that occasionally hits some high points but often wastes the player's time getting there. When I tried to summarize the difference between Final Fantasy 6 and later Final Fantasies in one word, I came up with "taut". Lean. The plot moves. The fights are fast. Character customization is honed down to character-specific Abilities and swappable Espers which train spells. Even the optional sidequests don't feel like a diversion, doling out ultimate weapons, characterization, and new (or returning) characters in one swoop. (Final Fantasy 6, similar to Chrono Trigger, feels like it hit the sweet spot for pace and usefulness of optional endgame quests.)
Still... just talking about it like this is awfully vague. It's been nearly 20 years since I last played it; it could be the nostalgia talking. In order to really show my case, and reaffirm to myself it's not just the nostalgia speaking, I would have to replay the game and report on my progress with it. Or, potentially, convince ZombiePie to play it next for me and experience it through a set of new eyes. (One can dream.) If not, perhaps I'll log my playthrough of FF6 as a New Year's project.
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