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    Fez

    Game » consists of 15 releases. Released Apr 13, 2012

    A puzzle platformer developed by Polytron that uses a 2D perspective shifting mechanic to solve puzzles and complete levels. The main character, a white creature named Gomez, wears a fez and is obsessed with collecting hats.

    Sound on Back of Maps

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    ntwiles

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    #1  Edited By ntwiles

    I've found something with the treasure maps that I haven't seen mentioned before. I'm not sure if it's some kind of clue or an audio glitch. At some times, when I view the BACK of a treasure map, I get garbled audio that sounds like it might have some data hidden in it (I'm not good at extracting that kind of thing). It only happens under certain conditions, which I haven't figured out, but I'm able to get it to work if I do the following:

    -Go to the waterfall room (the one with the large statue pouring water out of its mouth.

    -Rotate until you're looking at the large door which - before you opened it - only showed it's password at certain times during the day.

    -Go into that door, then come back out.

    -Go into your treasure maps and spin one of them around backwards.

    I have a feeling this isn't the only way to get it to happen, but like I said I can't figure out what triggers it. Has anyone ever found this, or can anyone get it to happen for themselves?

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