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    Far Cry 6

    Game » consists of 2 releases. Released Oct 07, 2021

    Far Cry 6 takes place in a tropical country known as Yara, which is ruled by a dictator who has instigated a revolution.

    rorie's Far Cry 6 (PC) review

    Avatar image for rorie

    Far Cry 6: It's Another Far Cry

    it's me, the guy you will get tired of real quick
    it's me, the guy you will get tired of real quick

    There's so much to say about Far Cry 6! My brain is pretty full of, well, not exactly what I'd call "impressions," since I just beat the game, but more a series of thoughts. Here we go:

    The difficulty level seems far too lenient to me. Once you get a decent semi-auto rifle with a suppressor and armor-piercing bullets, you’re going to be able to clear out most camps and checkpoints with nothing but that; when you pair it up with a full-auto rifle with a suppressor and armor-piercing bullets, you’ll have another option that will basically make you a silent assassin in 90% of the combat encounters that you face. Everything else kind of falls by the wayside since you’re just a murder machine, and considering you can buy some excellent weapons from one of the camp buildings you construct (so long as you upgrade it and have the pesos to spend), you can get to a stage of relatively untouchability pretty early on.

    After getting a couple of decently upgraded rifles, I pretty much never used anything but the 2 and 3 slots on my weapon wheel. The Resolver weapons all felt like various shades of pointless (I switched my 1 slot to a rocket launcher and liked it better than anything I bought from Juan), and the ults from the Supremos were useful but never necessary. In fact, the way that the Supremo ult button would flash at you from the UI to let you know it was ready was so distracting to me that I just turned off the Supremo icon in the UI menu and rarely remembered to use it after that. I’d say that I maybe used it 10 or 15 times in my entire playthrough, mostly early on. Even the melee kills are too unwieldy and laborious to be of much use compared to silently shooting people in the head. I never even bothered to summon my animal companion most of the time! No need when you can just shoot someone!

    Honestly my thoughts here are probably related to my play style; I don’t think I ever bothered to even equip a shotgun or a light machinegun, and rarely switched to my pistol except when I was totally out of ammo. If you have the option to silently kill people from 100 meters out over and over again, I’m not sure why you’d bother doing anything else? And since the armor-piercing bullets are pretty much an instant kill on any enemy, whether they’re helmeted or not, I never saw the point in fooling around with the other ammo types. Sure, I could poison enemies and they might attack each other, or I could just shoot them both from a mile away and drop them silently. It’s kind of the old “what class am I going to play in Skyrim?” question: even when I intend to make a burly sword-wielder I always wind up going back to mage archer just because it’s quicker and easier to get through any given combat encounter that way. (I was playing mouse and keyboard, by the way, which made headshots extremely easy to pull off; the difficulty might be a bit more balanced if you’re playing with a controller.)

    I usually play games on the default difficulty, so it’s weird that this was one of the few games where I probably would’ve flipped it to Hard...but that wasn’t an option. There’s only Story and Action difficulties, and Action might as well have been a story-level difficulty to me given the fairly rare death rate I had. It was only when I truly charged into an overwhelming amount of enemies that I felt any danger. I think I died more often from not opening my parachute in time or doing something stupid like that than I did to actual enemy fire.

    dis guy adorable
    dis guy adorable

    That ties back into the surfeit of side quests and treasure hunts, etc. in the game. The two-star semi-auto rifle you get near the start of the game is perfectly adept at killing people until you can buy the four-star rifle that will last you the rest of the game, so the thought of bothering to hunt animals for gear that you might be able to trade in for other weapons seems kind of pointless. The treasure hunts are sometimes interesting (so long as they don’t involve swimming), but you never know if it’s going to be an interesting weapon or just some worthless charm, so eventually I stopped doing them. And you wind up with so many extra components for crafting gun parts that I also just never bothered doing the “race the army to the supply drop” missions, which were absolutely littering my map by the end of the game. I eventually got enough uranium to buy all of the resolver weapons and supremos, but barely dabbled with any of them beyond the rocket launchers. It's nice that they support a variety of gameplay styles but, again, I didn't see much point in dabbling with anything beyond the silent assassin route. That's probably my fault and not the game's, but still!

    It’s weird to say that after all this, I still generally enjoyed the moment-to-moment gameplay in FC6. Shooting people in the head is fun! It’s fun to paraglide from a checkpoint right to your mission objective and shoot people until they are dead. Once I realized that I didn’t have to do basically anything other than the main story missions, I had a much better time with the game than otherwise. Eventually I started just skipping the cutscenes as well since you can’t skip individual lines of dialogue (Assassin’s Creed does a much better job of making it so you can skip through conversations and cutscenes on a line-by-line basis). The cutscenes also look dramatically worse than the actual game, for some reason.

    I can't really say I was a huge fan of the story here at all. Giancarlo Esposito does a fine job as the bad guy but he's kind of a distant threat throughout most of the game since you almost never interact with them, instead focusing on his lieutenants. I didn't find any of the plotlines to be all that captivating, including the main story, and, like I said, I eventually just started skipping all the cutscenes to get back to shooting people more quickly.

    This is a weird game overall! I enjoyed shooting people until there were no more people to be shot. I’d say it’s more of a game that I would pay 20 bucks for rather than 60, or maybe wait a few months for the first big patch and get Uplay+ and pay 15 bucks to play it for a week. Or you could skip it entirely! It's another Far Cry game in a franchise where you know precisely what that means. I hope Far Cry 7 changes up the formula a bunch!

    13 Comments

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    Onemanarmyy

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    Edited By Onemanarmyy

    Thanks for the review. Good to see there's a dog screenshot in here!

    Sad to hear that so much of the game's ideas can be avoided due to a lack of difficulty. Getting games accessible to a wider swath of folk is a good thing, but that shouldn't invalidate the idea that a game offering a decent challenge is worthwhile too. Especially in a game like this that offers you to select a difficulty option. We're humans that don't like to get stuck and waste time on the same challenge over and over, so we will always try to find the best way to get through a game. Even if we know that encountering some pushback from the game probably gives us a better experience overall. No one likes to make up for a game's shortcomings by placing a handicap on themselves.

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    larmer

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    Edited By larmer

    get Uplay+ and pay 15 bucks to play it for a week.

    Exactly what I did. 1 month of Uplay+ is way cheaper and a month is more than enough time to play it as much as you will want to and be done with it.

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    daavpuke

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    Hell yeah, written reviews! Far Cry might not be very high on my list of stuff I wanted to read, but I'll take any I get at this point. Sounds like it's exactly the thing you'd think it is. Thanks, Rorie!

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    mynameisfatmike

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    Great review Rorie!

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    Kill3rPastry

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    heck yes written reviews!

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    bybeach

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    Edited By bybeach

    Appreciate the review!

    I goes towards confirming my thought of either skipping this one, or waiting for a sale. I did like Far-Cry 4, outside of the fact that the good guy motivation wasn't there except in the relative to the villain sense. But I liked the honestly of that, at least in concept. I really enjoyed the Far Cry formula in that game, also.

    Not so much for Far Cry 5, however. This doesn't seem to be more Far Cry 5, but from what Rorie writes here, and other material I've read and heard. I am not in a great hurry. I saw the QL also, and it just didn't click for me. But I might enjoy it more playing it. I do bet I end up purchasing it.

    Edit; a few weeks later and nope, becoming less and less inclined.

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    Herbeux

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    Edited By Herbeux

    Good review!

    I can second the recomendation to just buy uplay+ and play this a little while and then just move on. I had maybe 15-20h of mindless fun with fc6 but it didn't take too long for the new coat of paint to start to crumble. Then it's just like all the games after fc3 and there are plenty of better new interesting games to sink your time.

    Even the main character doesn't seem to care about the main plot and it perfectly resonates with the player experience unfortunately. With 100+ hours in Asssasins creed Valhalla under my belt the Ubisoft openworld burnout was still too relevant to really enjoy this for a longer period so if you havent played ubi-openworld games for a while this could hit harder (or even never played the new far cry games).

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    The_Nubster

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    A game that gives you tools and doesn't encourage you to engage is a badly-designed game. I wouldn't call MGSV particularly hard, but at least the enemies in that game adapted its enemies in meaningful ways and gave you a reason to explore the tech tree. Even though I always did silent stealth runs at night, my strategies and understandings of the systems evolved because of additional enemy units, the use of spotlights, body armour, and plenty of other little hitches in what would have been the exact same plan. A game doesn't have to be difficult to be interesting and well-designed and it sucks that Far Cry has yet to find a good way to encourage experimentation and variety in its encounter design.

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    apewins

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    Thanks for the review Rorie. That's a real bummer about the difficulty and it'll drop this game down to "not even if it's on sale" category for me. I found FC 3 and 4 to be somewhat trivial on even the Hard difficulty once you had gotten a few crucial upgrades and it's a shame they aren't even doing that for this entry. I'm all for letting less experienced players play but why not give more experienced players the option to play on harder difficulty?

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    Jimmy106

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    Thanks for the review Rorie. I am in the same boat as the rest of the people that use silent sniper rifle, silent machine gun, clear out camp, rinse and repeat. I get that the game has other options but half the time when I did have to resort to a non-silenced weapon it was because an alarm went off and there were 2 helicopters and a bunch of extra troops that all showed up. The escalation between trivial and "holy shit there's so many people" isn't fun because I never felt that I knew where the damage was coming from or else I could run down a hall and create a funnel in which the AI would line up for easy head shots. I would love FC7 to "feel" different, I just wish I knew what that meant. Maybe after three checkpoints are cleared out and all the people are found dead sniped out in the open, the remaining groups might stay inside more, or wear equipment to prevent the same thing from happening to them? Maybe there isn't anything else this game can do that it already hasn't and I am just chasing the memories of FC3 (which now that I think about it, I still had the same silenced sniper rifle taking out camp after camp).

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    TheRealTurk

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    Edited By TheRealTurk

    Good review, Rorie!

    I definitely had the feeling that FC6 would have been much, much better had it been shorter. They could easily have gotten by with just limiting the story to a single region rather than repeating the process 3 separate times. It could be a really good 25-30 hour game, but ends up being a thoroughly mediocre 60 hour one.

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