Dynamic Split-Screen
Concept »
A local multiplayer feature that allows players to move independently of each other by implementing split-screen when they travel too far apart, but merges the views together when close.
Wiki edit history
Edit # | Submitter | Type | Comment | Sent for moderation | Points | Status |
---|---|---|---|---|---|---|
267962 | Usernameu | Concept | ''What direction is the screen split in couch co-op for Divinity: Original Sin II? The screen splits vertically when playing locally. It is also dynamic, meaning that if players are within a certain distance of one another, the screen will be whole, but when they move apart the screen will split.'' - https://www.co-optimus.com/article/15250/divinity-original-sin-ii-co-op-faq.html | 09/07/23 07:05PM | 2 | done |
159448 | fezz | Game | 05/08/21 08:24PM | 84 | done | |
36312 | Calvinball | Concept | As shown in the Pikuniku quick look at 19:17. | 01/22/19 12:08PM | 2 | done |
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