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    Dead to Rights: Retribution

    Game » consists of 6 releases. Released Apr 27, 2010

    The fourth full game in the Dead to Rights franchise is a completely fresh start, ditching all story of past games in favor of a new story direction.

    mikeinsc's Dead to Rights: Retribution (Xbox 360) review

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    A Sequel Nobody Was Calling For

     Another sequel for a game series not known for high quality as is. DtRR is a 3rd person action game with an emphasis on fisticuffs in addition to gunplay.

    You play psychopathic hero Jack Slate, who deals with crime by, arguably, being meaner and crueler than the criminals he deals with. You get to torture numerous people, some of whom that even deserve it. You are a cop of Grant City and you initially team up with your father and his dog, Shadow. Of course, bad things occur and you end up teaming with Shadow to kill anybody who thought an improper thought in the city.

    You have to rely on melee heavily as ammo is in short supply, so you have to dis-arm your foes. The melee is really far too shallow for a game that relies on too much. You get a few takedowns that you will use incessantly and two button combat to string together combos that don't ever seem to have much impact behind them. The guns all fire rather well and seem to have suitable impact, but since you won't use them nearly as frequently as you do the melee, it's a bit of a moot point. An inability to lock on to an enemy makes the fighting markedly worse. They will run at you and when they get behind you, it becomes a headache to attempt to grab them. It almost seems that the AI is aware of the shortcomings of the engine and seeks to manipulate them more than a hardcore online player.

    The character models, to be gentle, are terrible. They don't look better than PS2/XBox models at all. The faces look ridiculous, the bodies look absurd, and the lighting on them makes them look all the worse. The camera doesn't do the trick all that well either and you will spend a lot of energy fighting the camera. I'd argue that the best parts of the game are the Shadow levels, where you have to use stealth to allow the dog to kill enemies. They aren't amazing (the stealth mechanic is quite basic), but they are more enjoyable than the far-too-frequently tedious main storyline Jack missions.

    Legitimately, I got so bored with the game that I didn't finish it because I refuse to waste time and energy on a game I just cannot justify playing over several options I have and this is one of those games. It's not a good game, period.

    Other reviews for Dead to Rights: Retribution (Xbox 360)

      If a remake appears on the shelves, does it make a sound? 0

      The first Dead to Rights was a guilty pleasure for me when I played a version of it on the Gamecube. The second Dead to Rights I did not play, because I did not have a PS2 at the time. In both cases, you pretty much knew what you were getting from the start: a stupid action game that nonetheless had several different ways to kill various mooks, using everything from special kung-fu disarming moves to easily-abused bullet ti--err..."Adrenaline Mode." Dead to Rights was a fun but ultimately forget...

      3 out of 3 found this review helpful.

      Snapping Heads and Eating Meatballs 0

      In Dead to Rights: Retribution, you play as Jack Slate, a hard-nosed, uncompromising Grant City cop, who intends to shove justice down the throats of criminals by doing things like: a) urging on his malamute/wolf hybrid Shadow to rip off enemy scrotum b) Brtually kicking the enemy in the stomach twice. Then when the crook doesn't get the message, Jack will do it one more time. c) Shooting both kneecaps off of a soldier. To put the finishing touches, Jack sends the opponent up in the air and clog...

      0 out of 0 found this review helpful.

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