Gamespot posted a capture from a FromSoftware livestream showing what looks like gameplay of the Thief class. I personally wish I haven't seen it, because I like the look of the area. Here's the video, if you're interested:
... and here are my observations:
- Aesthetically, the area reminds me a bit of the of starting area in Dark Souls, the Northern Undead Asylum, especially when it comes to the colour palette.
- I don't know Japanese, so I don't know if whoever's streaming explains the mechanics behind the side-step dodge, but you can see that it consumes mana. It could be tied to the "weapon arts" of the dagger showcased in the video. The side-step itself has a different animation than the one in Bloodborne. It looks even quicker than one in Bloodborne and covers a greater distance.
- Whoever was playing did a good job of making backstabs seem very easy to pull -- not that they were particularly hard to do in Dark Souls.
- Seeing the durability bar underneath the shield icon on the HUD makes me hope that shield durability plays a role in how you play or how you approach certain enemies and bosses.
- I like that bows seem to be given expanded attack animations, including a weapon art.
- And, I like the new sound effects.
So, what do you think?
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