Something went wrong. Try again later
    Follow

    Call of Duty: Black Ops

    Game » consists of 19 releases. Released Nov 09, 2010

    The seventh installment of the long-running action franchise, Call of Duty: Black Ops puts players into the early era of the Cold War (including the Vietnam War) as a member of the United States black operations unit known as the SOG.

    Are parts of this game tricky or have I just gotten awful at FPS?

    Avatar image for bbalpert
    BBAlpert

    2978

    Forum Posts

    34

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 16

    #1  Edited By BBAlpert

    Black Ops is the first FPS I've played in years that wasn't also a puzzle/thievery/RPG/farming game. And certain parts of this game are kicking my ass. Specifically parts where enemies just keep spawning until you move forward, as I've gotten so used to games like Thief and Deus Ex where my general strategy of "hang back and pick off guys one at a time until everyone is dead" actually worked.

    Maybe I'll just put the game on easy or something...

    Avatar image for vierastalo
    VierasTalo

    1443

    Forum Posts

    1030

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #2  Edited By VierasTalo

    @BBAlpert said:

    Maybe I'll just put the game on easy or something...

    This. These games tend to be absurd power fantasies anyhow so I've never looked at their single player components for challenge, there's plenty of that in multi player if you need it. Might as well just indulge in the story of being an all-powerful awesome murder machine.

    Avatar image for onarum
    onarum

    3212

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #3  Edited By onarum

    Considering these are dumbed down to extremity so that even mentally challenged people(something like 60 or 70% of the COD player base) can play them I'd say you're just bad at FPS games...

    Avatar image for justin258
    Justin258

    16686

    Forum Posts

    26

    Wiki Points

    0

    Followers

    Reviews: 11

    User Lists: 8

    #4  Edited By Justin258

    @onarum said:

    Considering these are dumbed down to extremity so that even mentally challenged people(something like 60 or 70% of the COD player base) can play them I'd say you're just bad at FPS games...

    Really duder? Come on, have some fucking tact. This isn't the youtube comment section.

    Anyway, in my past experience with Treyarch Call of Duty games, the pacing has never been "right on". One mission will be easy, the next will be pretty damn difficult, and the next will fall somewhere in between. I don't personally see it as a big problem because I'm fairly good at shooters myself, but if you're not used to playing straight shooters you might have problems with the tougher bits.

    Yeah, go ahead and knock it down to Easy if that's where you have fun. Just imagine you're playing this:

    Avatar image for deactivated-61665c8292280
    deactivated-61665c8292280

    7702

    Forum Posts

    2136

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 6

    Well, I remember one sequence in particular (one of the Vietnam sequences, maybe) where you're fighting an infinite spawn of enemies and the only way to end the scene is to activate these barrels of napalm or some shit, something the game doesn't inform you to do at all.

    I remember Black Ops' campaign being pretty tedious. It's probably not all you.

    Avatar image for onarum
    onarum

    3212

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #6  Edited By onarum
    @believer258: I'm sorry... My hatred for COD sometimes gets out of control.
    Avatar image for huntad
    huntad

    2432

    Forum Posts

    4409

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 13

    #7  Edited By huntad

    I thought this was going to be about the multiplayer and I was about to say "me too!". I was also gonna suggest equipping an SMG, steady aim, and infinite sprinting. I have no clue how to help you with singleplayer, sorry!

    Avatar image for mordukai
    mordukai

    8516

    Forum Posts

    398

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #8  Edited By mordukai

    @onarum: You have no idea the imagery that you put in my head with your comment.

    Avatar image for bbalpert
    BBAlpert

    2978

    Forum Posts

    34

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 16

    #9  Edited By BBAlpert

    @HistoryInRust said:

    Well, I remember one sequence in particular (one of the Vietnam sequences, maybe) where you're fighting an infinite spawn of enemies and the only way to end the scene is to activate these barrels of napalm or some shit, something the game doesn't inform you to do at all.

    I remember Black Ops' campaign being pretty tedious. It's probably not all you.

    That was one of the sequences I got stuck on for a while. The waypoint in that section is at the bottom of the hill, past the barrels, so I kept trying to fight my way down, only to get quickly overrun in the trenches by infinitely spawning enemies. I figured the comments the characters were making about the barrels of napalm were red herrings because bullets, grenades, and rockets do nothing to the barrels.

    I guess in that case (and some of the other parts I got stuck), it wasn't as much a matter of difficulty as it was a matter of the game not being clear whether the story progression is waiting for a) you to kill all the enemies, b) interact with some object in the environment, c) kill guys until some event triggers, or d) ignore the enemies entirely and keep moving. For as linear as the game is, it can be a little frustrating when your only objective is to follow some guy, but he won't move forward and gives no indication why.

    Avatar image for jasonr86
    JasonR86

    10468

    Forum Posts

    449

    Wiki Points

    0

    Followers

    Reviews: 17

    User Lists: 5

    #10  Edited By JasonR86

    @BBAlpert:

    You're not allowed to hang back in COD games. These games use 'terrorist-closets' where bad guys infinitely spawn until you move to where the game wants you to go. This is the biggest problem I have with the COD series.

    Avatar image for bbalpert
    BBAlpert

    2978

    Forum Posts

    34

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 16

    #11  Edited By BBAlpert

    @JasonR86 said:

    @BBAlpert:

    You're not allowed to hang back in COD games. These games use 'terrorist-closets' where bad guys infinitely spawn until you move to where the game wants you to go. This is the biggest problem I have with the COD series.

    That must be the problem I've been having (or at least one of them). I've gotten too used to games that either put a set number of enemies in an area or decide "well he's killed the last 30 guys we threw at him, 3 more probably won't do any good."

    Avatar image for killem_dafoe
    KillEm_Dafoe

    2739

    Forum Posts

    249

    Wiki Points

    0

    Followers

    Reviews: 6

    User Lists: 6

    #12  Edited By KillEm_Dafoe

    The only parts that have been giving me problems are the Strike Force missions. There is way too much going on at once for you to be able to control it. I've been playing on Hardened, so I'm sure it's somewhat better on the easier difficulties, but these parts are very poorly designed. As for the rest of the campaign, it seems par for the course as far as difficulty goes in these games. If anything, I'd say it's a little easier than a lot of them. I'm not having nearly as much trouble as I did in Black Ops 1.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.