Something went wrong. Try again later
    Follow

    BioShock 2

    Game » consists of 26 releases. Released Feb 09, 2010

    Ten years after the events of the first game, Subject Delta is awoken and must unravel the mystery behind the Big Sisters and his own past in the ruined underwater city of Rapture.

    zapboston's BioShock 2 (PC) review

    Avatar image for zapboston

    A Superior Sequel

     (Spoiler-free Review)

    I enjoyed BioShock 2 more than BioShock. Yes, my enjoyment of the sequel was dependent on a familiarity with Rapture built by the original game. A familiarity that allowed an appreciation of the interesting ideological twists that occurred in Rapture 10-years after the events of the original game. Yet even more importantly, it's a familiarity that allows the overall plot of the sequel to have a more intimate and powerful impact. 

    Many BioShock and BioShock 2 reviewers comment on how well-realized Rapture is: it's a fictional place that is so atmospheric and immersive it feels like another character. This is so true that my original exploration of Rapture often diverted much of my attention away from BioShock's plot. The original game's plot dealt with heavy issues of identity, free-will, family, and revenge. Yet half the time I was more aware of where Jack was than what Jack was. It was a distraction exacerbated by a story that lost some momentum after the mid-game plot twist and ended with an anticlimactic boss fight. 

    The sequel doesn't have the same handicap. With Rapture a known quantity, it's more of a setting and less of a character, the central focus of BioShock 2 is entirely on the Big Daddy-Little Sister relationship. It's always been the relationship symbolic of Rapture. Unregulated individualism causing desperate fanaticism leading to the enslavement of adults and the exploitation of children. As Big Daddies and Little Sisters are manufactured, to the rest of Rapture their bond is entirely artificial. Yet, Big Daddy Delta's quest to be reunited with his Little Sister Eleanor becomes the only genuinely redeemable aspect of a city gone entirely mad: a father in search of his daughter. By the final act of BioShock 2, I was more emotionally invested in whether Delta would be reunited with Eleanor than I ever was if Jack made it out of the city in BioShock. 

    Aside from story, BioShock 2 gameplay mechanics are also improved. The ability to duel wield plasmids and weapons seems simple but it is as satisfying and radical to the gameplay as when Halo 2 allowed me to dual wield needlers. The simplifying of hacking removes a big frustration from the original game. Although remote hacking feels overpowered at times. Most of the weapons and plasmids from the original make a return in the sequel. 2K did remove the Chemical Thrower which always functionally overlapped with plasmids anyway. They swapped out the Crossbow from the original for a Harpoon-type gun that serves the same Sniper rifle-type function. The inclusion of a new Splicer variant to fights also mixes up the action. 

    I played the PC version. It performed well with no crashes. I don't consider the DRM and install restrictions a reason to lower my opinion of the game. 

    For those that enjoyed the original, I recommend you play the sequel. For those that haven't played the original, get both from Steam and enjoy the experience.  
     

    Delta and Eleanor's journey is worth a return trip to Rapture.   

    Other reviews for BioShock 2 (PC)

      This is... familiar. 0

      Early on in the game, you’re going to find a video recorder. Your friend, Sinclair, explains just what you do with it and how it works, eventually explaining how, “Usin’ that camera’s a bit like tellin’ a joke. Each time ya tell it the same way, it gets a little more stale – so you gotta change it up to keep it fresh.”  It’s almost painful just how accurately Sinclair sums up BioShock 2. It’s largely the same game, some parts of it better, some parts of it worse and the rest of it so completely ...

      6 out of 7 found this review helpful.

      Thoroughly enjoyable, but the magic of the original is gone. 0

      There was once a game which set itself in an Art-Deco city, located deep beneath the ocean. The game was spooky, immersive and deeply entertaining; partly because the characters and plotline were so interesting, but also because the setting was incredibly unique. However, the founder of that city eventually realised that his creation was a disappointment that he had built upon a set of broken ideals. And in his finest hour, he reminded us all that “A man chooses. A slave obeys.” If a...

      2 out of 2 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.