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Worth Reading: 06/06/2014

Once again, we'll be taking a break next week, but not before a cold, calculated reflection on the importance of Mario Kart's blue shell.

When E3 2014 comes to a close late on Thursday evening, as our final live show cuts to black, I'll have been attending the gaming expo for roughly half my life. I started attending at 14-years-old, and I turned 29-years-old earlier this year.

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What does one take away from E3?

I just want to sit on the couch and watch it like you!

But more seriously, it's difficult to parse how much E3 has changed since my first attendance in Atlanta, Georgia in 1998. It was a bombastic, loudmouthed show back then, and it's a bombastic, loudmouthed show in 2014. The big game that sticks out in my mind in 1998, though, was Metal Gear Solid. I remember stacks and stacks of crates in Konami's booth, and I watched the MGS trailer loop over and over again, as my dad wondered when we'd finally leave this speaker-filled nightmare.

The biggest difference, to be honest, is my role at the show. This year has been especially interesting, since I put together our nightly live shows. We have roughly 51 guests showing up across the four live shows, which sounds crazy when you add it all up. Assuming everyone shows up--knock on wood--we should have something pretty special for all of you. It was an honor putting together those shows with Ryan the past few years, and I can only hope we have something that lives up to that legacy.

You'll have to tell me, though. I'll see you all next week.

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Worth Playing: 06/06/2014

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And You Should Read These, Too

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If we are what we eat, we are what we play, too. It should come as little surprise that a generation of consumers growing up shooters would, then, want to make more shooters. That's not the only reason gaming sometimes finds itself in a creative rut with its largest productions, but it's one element, and what's happening at the NYU Game Center might be one element that helps turn that tide. When you realize Journey and The Unfinished Swan both came from designers who spent time learning about game development in an academic environment, the idea of going to school to learn about games isn't so crazy.

"Jenova Chen was a graduate student at U.S.C. when he designed Flow, a video game that was released for the PlayStation 3 in 2007. Five years later, his independent studio, thatgamecompany, captured several Game of the Year awards for Journey, a mesmerizing downloadable game that yields a sensation of personal, even religious, transformation. Its success has instilled a new respect for formal schooling in game design.

“Historically, I’ve always been aware of these programs,” said Alex Lee, an executive producer at Sony’s studio in San Mateo, Calif. “It’s only in recent years that they’ve become meaningful.”

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It turns out we can have a lengthy discussion about the state of our world through the lens of Mario Kart's infamous blue shell. In Mario Kart 8, Nintendo's finally given players an option to dismantle the blue shell, albeit with some scarcity. Nonetheless, in an equally earnest and sarcastic fashion, Ian Bogost walks us through the state of technology and culture, using the constant that is Mario Kart, and its dastardly blue shell, as a touchstone. Nintendo might not have ascribed this much meaning to its powerful, game-altering item, but I certainly found myself nodding through the whole piece.

"'The Blue Shell is everything that's wrong with America.'

Ok, nobody said that, but you can imagine someone having done. The Blue Shell steals progress from a rightfully earned win on behalf of the lazy and the incompetent. The Blue Shell wrests spoils from leaders' fingers just as they reach for the laurel. The Blue Shell is the cruel tax of gaming, the welfare queen of kart racing. God damn you kids today. We used to have to win a race to win it."

If You Click It, It Will Play

These Crowdfunding Projects Look Pretty Cool

  • A Song for Viggo wants to tell the sad story of a parent who accidentally kills his child.
  • Tormentum hopes to bring horror to the point 'n click adventure genre.
  • Kickstarter has simplified its rules for bringing projects to life on its service.

Tweets That Make You Go "Hmmmmmm"

TowerFall Just Launched on Mac 'n Linux, Here's Some Steam Codes

  • 4MK2C-?3AMX-HE7L4
  • ZR5F7-VIP?V-QE2TN
  • BVWRJ-B?9W0-XTB6Y
  • NBA8X-2YY?A-6CXQC
  • Z2WQL-N?33W-67J7Z

Oh, And This Other Stuff

Patrick Klepek on Google+