Something went wrong. Try again later

Giant Bomb News

72 Comments

Halo: Reach May Be Natal-Friendly

Teabagging just got waaay more disgusting.

Looks like a squad to me... 
Looks like a squad to me... 
Joystiq noticed a little, almost throwaway line in a Seattle Times profile of Bungie that ran this morning. Most of the article talks about the particulars of Halo 3: ODST, but there's this little sliver of Halo: Reach sticking out:

Bungie also received an early look at the "Project Natal" motion-sensing controller Microsoft is developing for the Xbox. Studio President Harold Ryan said he's enthusiastic about the device and it could be used in "Reach," another version of "Halo" expected in the fall of 2010. "I absolutely think 'Reach' could be enabled with it," he said.

OK, motion-camera support in a Halo product. Does that make your skin crawl with disgust... or tingle with excitement about the future? Of course, considering we know next to nothing about Reach, it's probably hard to feel one way or the other.

But let's assume for the moment that Halo: Reach is, in fact, the rumored squad-based tactical combat game set in the Halo universe. This is somewhat supported by the teaser graphic, which pretty deliberately shows different-looking character silhouettes, like it's trying to be all class-based and stuff.

In recent tactical combat shooters like GRAW or Rainbow Six Vegas 2, you would order your AI teammates around, telling them to move to forward cover, telling them to open fire, when to hold back and stay quiet, and so on. If you've watched enough bad action movies, you know that there tend to be a set of incredibly exaggerated hand motions used by, say, Ben Stiller or whoever, to direct the dudes behind him.
 

  
So what if some form of those movements were used in a game like Halo: Reach to silently order your squad around? I'm reaching, I know, but I think that'd be kind of awesome. Provided it worked, of course. I bet this dude, at least, would be stoked.  


Jeff Gerstmann on Google+